Whilst Elijah Wood is no stranger to voicing various characters in videogames, Transference marks the first time he’s actually produced one. It’s an interesting change of direction for the popular actor and what he sees as the next logical step for his company, spectrevision (previously known as the woodshed).
while Transference is perfectly playable without the use of Vr, we implore you to ignore this option and fully embrace playing the game in virtual reality as the team originally intended. It offers a rich level of immersion, which is only accentuated by the game’s incredibly unsettling atmosphere and some very effective jump scares. for the most part you’re simply exploring a deserted flat, but clever lighting and masterful use of sound transform your relatively brief journey into Transference’s bizarre worlds.
Like Gone Home, What Remains Of Edith Finch and other similar games, the less you know about Transference the better the ride will be for you. the game is effectively set within a simulation constructed by scientist, raymond hayes, who has managed to upload a person’s consciousness to a purer form, those people being himself and his nearest and dearest. raymond, along with his wife and son, must navigate two versions of their home, using handy light switches to flick between the two realities (one of which is constantly in flux and filled with glitching items and references to various missing computer files that halt your progress).
numerous items can be opened, picked up and investigated in Transference, and as you gingerly explore the two areas you’ll discover subtle clues to what happened and why raymond went to the extreme lengths he did. many of these revelations come in decently acted videologs and cover numerous themes that range from abuse to obsession and similar adult themes.
It’s certainly a well-crafted story for the most part, but it lacks the sharp writing of titles like Gone Home and the sense of dread and unease that spectrevision has created from an aesthetic point of view isn’t matched by Transference’s script. It’s still miles ahead of most triple-a affairs, but considering the company’s background, we were hoping for something a little deeper.
If Transference has a solid story and exceptional atmosphere, it falls down somewhat in the mechanics department. while numerous puzzles have been included, many of them are quite simple to solve, meaning your grey matter is rarely tested. then there’s the matter of length, with the average playthrough taking less than an hour and a half. granted you’ll have most likely missed the odd videolog, but with no alternate endings, there’s very little reason to return to Transference unless you’re a sucker for platinum trophies. Ultimately Transference is about as deep as a puddle, but it remains an interesting experience that becomes significantly better when played in Vr.
Your main task revolves around finding these crystals, which are hidden about the house. Disappointingly they’re a little easy to solve, which means the ending appears all too quickly.
Format: PSVR other Formats: PS4, Xbox One, PC origin: United States Publisher: Ubisoft Developer: Spectrevision, Ubisoft Montreal Price: £19.99 release: Out now Players: 1 online reviewed: N/A Firewatch Details