how rage 2’s NEW de­vel­op­ment team Is bring­ing Its flair to the se­quel

Games TM - - RAGE 2 -

One of our favourite mo­ments from the orig­i­nal re­veal trailer of Rage 2 was when we caught a glimpse of a mas­sive mon­ster truck be­ing driven through a mass of en­emy AI seem­ingly in­volved in a pitch bat­tle of their own. It was an in­cred­i­ble mo­ment, largely for the num­ber of char­ac­ters in­volved and how en­gaged they ap­peared to be in bat­tle. As it turns out, that was some­thing of a ran­dom mo­ment recorded by one of the team that hap­pened to cap­ture the very essence of what Avalanche is bring­ing to the ta­ble. “That’s what we call an Avalanche mo­ment, where things just hap­pen to cross paths in a weird way,” says se­nior game de­signer Loke Wallmo. “Some­body was there cap­tur­ing it. We have the guy that did the trailer, he just found that thing and we kept it be­cause it’s so very much an Avalanche mo­ment.” “Be­cause it wasn’t set up,” in­sists id stu­dio direc­tor Tim Wil­lits. “He was do­ing some­thing else and it was like, ‘Holy shit!’.” So this was just a ran­dom fra­cas be­tween en­emy AI that some­one de­cided to drive a mon­ster truck through the mid­dle of? Seems that way. “They were fight­ing these guys and they were fight­ing bad guys and he was hear­ing both of them and then there was a car,” says Wallmo. “And we love those things. So we just try to set up the game so those things can hap­pen… we have no way of guar­an­tee­ing that you’ll ever see that again, but the sys­tems are there to cre­ate those things.”

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