WHEELS OF STEEL

avalanche ex­plains Its ap­proach to Waste­land au­to­mo­bile main­te­nance

Games TM - - RAGE 2 -

n The orig­i­nal Rage of­fered a se­lec­tion of off-road mon­sters and supedup beasts when it came to ve­hi­cle se­lec­tion, but Avalanche is aiming for some­thing a lit­tle more fo­cused, es­pe­cially since com­bat from your car is go­ing to be much more in­tense and in­volved this time around, which means things like han­dling have needed a re­think. “It is dif­fer­ent in the sense that the game­play is fo­cus­ing on more guns on the ve­hi­cles, more ex­plo­sions and gad­gets and more over­the-top stuff like that,” says se­nior game de­signer Loke Wallmo. “So it does cre­ate a dif­fer­ent start­ing point for where you want to go with the ve­hi­cles. But we’re not re­ally fo­cus­ing on the ve­hi­cles that much.” Pre­sum­ably to help es­tab­lish some con­sis­tency of ex­pe­ri­ence and al­low you to cus­tomise how your com­bat ve­hi­cle op­er­ates you’ll only have the one main car, but you can take a joyride in any­thing that grabs your fancy. “You will have one ma­jor com­bat ve­hi­cle that is en­gi­neered for fight­ing out in the waste­land, but you can drive any­thing with wheels,” con­firms Wallmo. “And some other stuff, as well. It’s def­i­nitely up to you how you want to ap­proach get­ting around the world and what you wanna do. And those main ve­hi­cles that you have are upgrad­able, you can cus­tomise the weapons and load­outs a bit.”

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