in The dead of night
While we have largely focused on the choices and consequences that will come to define Dying Light 2 as an experience, we did want to take a second to pause on the game’s balance between human and infected antagonists. Zombies are of course returning, though they seem to have less of a presence in the new city space than they did in Harran. This is largely done to reflect some changes made to the day/night cycle. It’s as Kornel Jaskula tells us, “We changed our philosophy a little bit. It’s not only about the infected in this game, it’s also about humans; the daytime is for humans, but the night for the infected.”
When the sun is shining, you will be dealing with quests across the city and squabbling with other human characters, though you can go looking for infected if you want to. During the day, zombies take shelter in darkened buildings, dangerous nests that contain good loot should you make it through the bundles of powerful infected without stirring the hive. When the sun sets, however, then it’s time to try to survive against the unending horde.
And we say try, because night is truly going to be a terror this time around. Techland is overhauling the infected AI, introducing new independent and group routines to lead to more complex behaviour patterns from the zombies.