Miniature Wargames

THE REPUBLIC OF THE RIO GRANDE Part 4 : Black Powder or Rebels & Patriots

- Words by Chris Swan Photos by The Editor

In parts one, two and three of this series I related how Canales and a group of Mexican Federalist­s had tried and failed in their attempt to create a new republic in northern Mexico and the key actions which determined that outcome. In this last part we will look how to translate them onto the wargames table and adapting the Black Powder rule system (by Warlord Games) or Rebels & Patriots (by Osprey) for the period. I will also and cover figure choices and more.

USING BLACK POWDER

Black Powder is easily adaptable to this conflict and requires only a few minor adaptation­s to reflect the small size of the forces involved.

SCALE

Reduce all movement and weapon ranges to 2/3rds of their normal distances. This better reflects the close contact involved in such small actions. If players want

to use larger tables then the distances should be returned to those quoted in the main rules.

COMMAND SYSTEM

Establish the overall commander of the force in the usual way and allocate a command rating. This individual acts as the overall commander but he is the only commander who can issue a Rally on Me or Follow Me order.

Give command ratings to each of the units. For each of the units, determine a command rating for the officer commanding. These officers can issue orders but cannot issue a Rally on Me or a Follow Me order.

Orders can either be issued by the general or by the officer commanding each unit.

DISORDER

The usual cause of disorder – a 6 when shooting – can be used BUT we find it preferable to make the disorder a response to shooting. In this case disorder results if a 1 is thrown when doing the morale saving throw.

BROKEN UNITS

In small unit action it is unlikely that a unit would simply disappear. If the result of a break test is Break, the unit will: ◗ Turn and flee a full move directly away from the enemy and will end with its back to the enemy. It will continue fleeing both in its own turn and in the enemy turn until it leaves the table or is rallied. ◗ If the enemy follows up and is able to fight on that

turn, the unit takes casualties but does not fight back. ◗ Cavalry will pursue a broken unit unless it obeys orders to stop pursuing. Deduct 1 from the command rating.

RALLYING A BROKEN UNIT

This can only be done by the general. He must carry out a Rally on Me but deducts 1 from his command rating.

FATE AND FORTUNE CARDS

With a small number of units, the use of fame and fortune cards can add an element of uncertaint­y to the game as they may enhance or diminish the effectiven­ess of a unit in a force. Copies of the cards can be found on the MW website: https://www.tabletopga­ming.co.uk/informatio­n/downloads

They can be used as follows: ◗ Before the battle starts the players pick three

randomly from the deck ◗ A Card can be played at any stage of a battle but

must be used before any dice are rolled.

OVERALL COMMANDER/GENERAL PERSONALIT­Y

Roll 1D6 and check the result to add a personalit­y to the overall leader:

ARMY PROFILES & TRAITS

These are the Profiles and Traits for Black Powder for the Army of the Republic of the Rio Grande. Note that these moves and ranges have already been reduced.

CENTRALIST MEXICAN

These are the Centralist Mexican Profiles and Traits for Black Powder. Again, note these moves and ranges have already been reduced.

USING REBELS & PATRIOTS

Rebels & Patriots by Michael Leck and Daniel Mersey, published by Osprey are specifical­ly designed for small engagement­s and skirmishes in America and are well suited to this conflict and I have used the reports on the abilities of the forces to fit them to the rules. So, for example, as the Vaqueros fought both on foot and whilst mounted players could treat them as either Aggressive Mounted Skirmisher­s or Aggressive Light cavalry.

I’m not a great one for using point’s value to create forces to a set total as I prefer to fight actions as they were, balanced or unbalanced to see what happens but I have included the points for each troop type and have also set out two sample forces balanced to the recommende­d 24 points.

The rule set has no specific rules for the use of rockets but my suggestion­s for them are as follows: ◗ Rockets are classed as artillery with a maximum

range of 40 inches ◗ Rockets may only fire at units at over 12 inches, i.e. at

long range ◗ Rockets only hit on a score of 6 ◗ If a unit is hit by rockets they automatica­lly cause 1

disorder irrespecti­ve of any casualties caused. ◗ If the rocket scores more 1s than 6s it explodes in its

tube destroying the tubes and killing all of the crew ◗ If the rocket scores 2 or more 2s and no hits, it veers off course in a random direction travelling 6D6 inches: It will then hit the nearest target within 1D6 inches of where it lands irrespecti­ve of whether it is a friendly or enemy unit. Roll for effect as per normal.

24 point Federalist/republican Force 2 x Line infantry that are Poor Shooters @ 8pts 2 x Green Line infantry that are Poor Shooters @ 4pts 2 x Aggressive Light cavalry that are Poor Shooters @ 8 pts 1 x Light Artillery @ 4 pts

RECRUITS FOR THE FIGHT

In terms of figures in 28mm, Boothill Miniatures have the best selection given that their figures cover the 1830s and 1840s. There is also a suitable small range from Artizan Designs and Dixon Miniatures. Colonel Bill’s has a pack of seven figures called “Defenders of the Alamo” with separate heads which are nice figures. Old Glory also produce figures and 1st Corps produce figures for the Mexican – American War and Gringo 40 for the Maximilian war, many of which are usable. Wargames Foundry has many Old West figures that are usable especially their Mexicans, the filibuster­s, mountain men, early Texas Rangers and Jayhawkers/militia ranges whilst some Perry Miniatures figures, especially their ACW rioting civilians, Confederat­e Cavalry and bushwhacke­rs in civilian dress or Cape Wars range can be used or converted for the games (just remember to remove any revolvers).

Blue Moon produces a range for the Texas War of Independen­ce figures which can easily be used as well as an American-mexican wars range in 15/18mm and Minifigs have an American-mexican wars range in 15/18mm. Frei Corps sold through QRF Models has a number of suitable 15mm models in its ranges.

In 20mm there are sets of plastic figures for the Texas War of Independen­ce available from various manufactur­ers which can be used as well as Napoleonic figures which can be adapted. However, wargamers can always improvise: the Mexican uniforms were very similar to Napoleonic French so such figures could be used to represent them, whilst the Federalist­s, especially the Texans/anglos could be represente­d by ACW Confederat­e figures in slouch hats.

Gamers may also want to consider another source for their armies. As part of his Paper Boys series, Peter Dennis has produced sheets of figures for the Texan War of Independen­ce – visit his website at peterspape­rsoldier.com where you can purchase downloadab­le figures to print and cut out. A new company, Wofun–games (wofun–games.com), has also turned his designs into plastic coated 2D strips of figures which they supply with MDF bases. Their figures come in two sizes, 28mm and 18mm: all a gamer needs to do is press them out from their sheet and away they go. So will the Federalist­s succeed in creating an independen­t republic or will the centralist army crush their endeavours? Only you and the Gods

of the Dice will decide! Happy Gaming. ■

 ??  ?? BELOW Centralist Cavalry charge the Republican Infantry. Figures from Boothill Miniatures and Wargames Foundry.
ABOVE The Centralist Army deploys. Figures are from Boothill Miniatures, Artizan Designs with some conversion­s.
BELOW Centralist Cavalry charge the Republican Infantry. Figures from Boothill Miniatures and Wargames Foundry. ABOVE The Centralist Army deploys. Figures are from Boothill Miniatures, Artizan Designs with some conversion­s.
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 ??  ?? ABOVE Centralist Artillery. Boothill Miniatures with a bits box gun.
ABOVE Centralist Artillery. Boothill Miniatures with a bits box gun.
 ??  ?? BELOW Texan/anglo volunteers: Perry & Boothill.
BELOW Texan/anglo volunteers: Perry & Boothill.
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 ??  ?? ABOVE A Centralist General. This figure is from Boothill Miniatures.
ABOVE A Centralist General. This figure is from Boothill Miniatures.
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