Miniature Wargames

THE WARGAME PORTABLE PIKE & SHOT

-

◗ Bob Cordery (ed.) ◗ Eglinton Books (2020) ◗ £14.99 ◗ 118 pages (softback) ◗ ISBN:9798567708­903 ◗ available via Amazon

(Reviewer’s Note: This is a book of wargame rules, which I have read but only indirectly playtested via a couple of games using the author’s earlier Portable Napoleonic Rules. The core concepts are very similar).

I think this might best be described as ‘Donald Feathersto­ne Plus’: a good oldfashion­ed non-glossy compendium of rules that are clearly written and contain many nuggets, but don’t always seem logical (anyone remember the guardsmen in the delightful Feathersto­ne‘wargames’ book, with their ability to kill five men from a four-man volley?). However, the great strength of this latest offering from Bob Cordery is the contributi­ons from various authors in terms of‘variations on a theme’, showing how an initial core set of rules can be adapted or even improved. This makes a very pleasant change for those wanting to pick ideas and see an honest exchange of views, respectful­ly put.

The major contributo­r is in fact MW’S own Arthur Harman, with other contributi­ons by Bob plus Antoine Bourguille­au (who cheerfully states he has the highest wargames defeats ratio that side of the Channel – at last

I’ve found a fellow wargamer .... ) and Alan Saunders. There is an introducto­ry chapter on the period – useful for beginners in highlighti­ng the key difference­s of troop types, equipments, tactics, and even siege warfare. The next few chapters offer several variations on the core rules, including a Sengoku (Samurai) version. More chapters describe specific aspects – siege warfare, pre-battle systems, a card-driven unit activation system, and a way of recording losses through unit flags. There is an amusing tongue-in-cheek adaptation to allow a ‘wargame’ model recreation of a Reenactmen­t Societies’ field event, complete with personalit­y descriptio­ns and rivalries. Finally, there is a scenario for the battle of Sedgemoor (1685), plus an appendix listing the major wars of the period, and a bibliograp­hy. There are a few colour photos of figures plus some handy sketch maps of terrain layouts.

I’d say the rules are clear, in part because they are simple (D-6 or D-average; plus and minus factors; simple gridded movement, etc). I have to confess that – on the basis of only a couple of playtests of the Napoleonic version – they are not exactly my cup of tea. For example, the varied rulesets often take no account of losses, so units fight at the same effectiven­ess even when they’ve lost 3 out of 4 Strength Points; morale only impinges at Army Exhaustion Level. Zones of control are limited, allowing units to nip in and out of contact perhaps a little too easily? Alan’s chapter, which presents his ruleset to reflect his own caveats on the core rules, is a welcome reminder that rules are best used for guidance, and a tribute to Bob’s self-effacing style of allowing open comment.

These matters notwithsta­nding, I would recommend this book particular­ly for its breadth of coverage. As it happens, three of your reviewers (Arthur, Martin and I) live within a few miles of each other and – Covid permitting! – play friendly, informed and challengin­g games across many periods. Bob’s rule concepts have played a major part in developing our own two-page rulesets, as indeed have Dave Tuck’s articles in MW. Hopefully you too may gain inspiratio­n from reading, and possibly adapting, this latest addition.

Chris Jarvis

 ??  ??

Newspapers in English

Newspapers from United Kingdom