Miniature Wargames

SILKWEAVER CAVERNS

Into the Dark Delve with an arachnid scenario for Elder Scrolls: Call to Arms.

- Words by Mark Latham Photgraphy by Rocio Martin

Arcadia, the alchemist and proprietor of Arcadia’s Cauldron in Whiterun, was recently harvesting mushrooms in nearby Silkweaver cave, when she was forced to flee from the wildlife that inhabits it. In her rush to escape she left her Alchemists Almanac behind. Full of recipes for her most important and potent draughts and elixirs, she has asked you to head to Silkweaver cave to recover it. She cautions you about venturing too deep, though, as the inner chambers are home to the monstrous Silkweaver herself: a Frostbite Spider of prodigious proportion­s! ◗ Type: Wilderness Caves ◗ Size: 2 Chamber Delve ◗ Ultimate Quest: Trapped! Silkweaver Cave is a two chamber Delve using the Into The Dark rules for The Elder Scrolls: Call to Arms. In it the player must take a party of heroes into the titular caves to recover the Almanac for Arcadia and then escape the caves past the Ultimate Guardian, The Silkweaver, a tough, Giant Frostbite Spider.

ULTIMATE QUEST: TRAPPED!

The Darkness rules are in effect throughout this Delve and you may give one of your party a free torch card from the Treasure Deck.

VICTORY CONDITIONS

◗ Complete the Chamber without losing a model as a Casualty – 2 VP

◗ Every Adversary removed from play – 1VP After exiting the final Chamber, count up the total VPs scored across all chambers and compare to the following chart:

OATHS

Oaths are selected in the first Chamber, and carry over to the entire Dungeon – any VP awards are only received after completing the Final Chamber, and they are only received once. If by the end of the game a player has not completed the selected Oath, they lose 1VP

RELENTLESS CHAMPION

My Party Champion will have maximum Health when the Final Chamber is completed. 1 VP

RIGHTEOUS FURY

I will destroy Adversarie­s worth at least double the Party’s initial Septim Limit. (Note the value of each Adversary you remove as a Casualty throughout the Dungeon). 2 VP

MAKE SURE IT’S DONE

I will destroy the Ultimate Guardian with a melee attack. 3 VP

CHAMBER 1: THE RUSHING WAY

You clamber over loose stones and rock as you enter the steeply sloping mouth of Silkweaver cave. The loose material shifts under your feet and with a sudden crash and thunder you are thrown down into the caves as the entryway collapses! You will need to find another way out of these caves, but first, you will need to recover Arcadia’s Almanac. Looking around you find yourself in a chamber with a narrow, but fast flowing, stream running through the centre. Rock spires jut up here and there and a rickety looking bridge crosses the stream just ahead. A glint of light catches your eye and you see movement in the darkness… ◗ Chamber Size: 2

◗ Round Limit: 8

◗ Objective: Lost Relic

◗ Septim Limit: Party size +10% Adversarie­s should be from the Beast Faction

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