Miniature Wargames

ROLL 2D6 RESULT

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2 Monster. I used Two Fishmen/Deep Ones (attack roll on a d10. Hit 6+) or two Yeti’s (attack roll on a d8. Hit 6+). Yetis in the outer two rows/columns, Fishmen in the nine central tiles. Yetis don’t like the heat of the lava, deep-Ones don’t like arctic cold.

2-4 Lava. Roll one dice for each figure in a lave chamber. For each 1 lose one dice.

5-6 Take a card (“Biggles Flies…”)

7-9 Secret passage. The players decide whether they move through it to any adjacent tile (no diagonals) through an otherwise inaccessib­le side.

10-11 Clue

12 Clue and secret passage

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