Miniature Wargames

WARGAMING 19TH CENTURY EUROPE 1815-1878

- Chris Jarvis

◗ Neil Thomas

◗ Pen and Sword (2021 reprint)

◗ £14.99

◗ 202 pages (softback)

◗ ISBN:9781399014­335

◗ pen-and-sword.co.uk

Note: this review is based on several reads of the rules, and a playtest of certain combat situations, but not a full-blown wargame.

My first foray into this author’s work was his Wargaming: An Introducti­on, which was not a happy experience: an admirable attempt at a core ruleset that, with modificati­ons, could work across all periods, but including (amongst other absurditie­s) an example ‘Waterloo’ game in which French batteries in a valley fired over a ridge into another valley beyond, destroying an Allied infantry unit...

In case you too felt the same way, I would say that this present book is a major contributi­on to wargaming. It is amazing how much he packs into 200 A5 pages. There is a good sketch of the key social, political, military and technologi­cal changes, from the revolution­ary struggles of the 1830s to the 1877 Russo-Turkish War. There is a seven-page core set of rules, with each sub-period and army having special rules and army lists to reflect unique characteri­stics such as morale, weaponry, generalshi­p and so on. I feel that a major flaw is his obsession with having equal-sized armies (in this book, ten units per side) even when one side is significan­tly inferior across the board. I understand his dislike of points-based systems, which can lead to a tyranny of seeking the perfect model army, but to wargame a Neapolitan ‘rabble’-class army against an equal-sized quality opponent is pointless. Opposing armies were not generally equal in size! However, he gives ten supplement­ary well-chosen battles of the period (Alegria 1834 to Sedan 1870) as scenarios where the two sides are unequal, although with some distinct juggling with reality: for example, Montebello (1859) saw 20,000 Austrians face 8,000 French, which he reduces to 17 units versus 13 - ?

I tested rifled-musket skirmisher­s versus an average cavalry unit: in reality, a dream ticket for the cavalry. Here, skirmisher­s fire 24 cms and move 12 cms, compared to the cavalry’s 16 cms move, so the skirmisher­s can ‘fire and retire’ sufficient times to cripple the cavalry through bases lost to firing and to subsequent morale test(s). Separately, there appears to be no significan­t difference between an elite infantry unit charging a levy unit, and a levy unit charging an elite unit – in both cases, the charger will win. Other oddities: infantry in line can ‘pivot’ but can’t move; dragoons cannot charge cavalry; 4-base levy infantry can charge 3-base elite infantry, but 4-base elite infantry cannot charge 4-base levy... and so on.

However... this book is crammed with examples of wargame mechanisms in terms of how to vary the impacts of firepower, morale, melee, command & control, terrain, flank marches, reinforcem­ents, and much more. Neil also explains the reasoning behind his key decisions on game mechanisms in his search for ‘simple realism’.

Finally: Neil writes very engagingly; proofreadi­ng is superb (I only found one typo); there are 33 full-colour wargame photos; appendices show figure sources and thumbnail reviews of useful source books.

Overall – I’d be most reluctant to use the rules exactly as presented, but I found this book to be a truly inspiratio­nal profile of an era and a source of ideas for all periods: This book richly merits an MW Medal and hopefully your £15. Recommende­d.

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