Why Forced Perspective?
You might be wondering if it’s this much trouble, why bother with forced perspective at all? Well, I have two very specific reasons why I want to go down this road, and maybe you’ll feel inspired to try it too. Reason one: I want to model in 1:43 scale, but I only have 4ft by 2ft to play with. Reason two: look no further than Kevin Wilson’s magnificent ‘ Bucks Hill’ (right). It was Paul Bambrick who implemented forced perspective into the layout. Kevin told me that the area behind the station exit has a depth of only two inches, but Paul modelled it to appear to be at least 1ft deep! Paul revealed the idea behind this method: “You want to match the diminishing size of objects until they fade away into the skyline - sticking to one scale can work against you when making scenery, it’s something you can often do away with.” I have a third reason for doing this: why not? Surely the fun of modelling is in the process, not the result. Of course I like to sit back and marvel at the finished
article, but as a modeller, I spend
most of my time doing, and if doing is your thing, then pushing the boundaries and tackling a challenge shouldn’t be a painful process.