Motorsport News

FOR MOTORSPORT NEWS STAFF CONTACT DETAILS PLEASE

GEAR. CLUB UNLIMITED 2

- Tom Errington

The arrival of the Nintendo Switch in 2017 was a gamechange­r, bringing portable gaming back but at a much more powerful level than seen before. Uptake from developers outside of Nintendo’s own franchises has been a slowburner, which meant there was a wide-open goal for a racing game to steal an early march.

Unfortunat­ely, Microids’ Gear. Club Unlimited 2 hit the post twice before blasting the shot over the crossbar after its first attempt with Switch. The biggest criticism is that the game plays like a low-budget mobile title, to the point that an offering such as EA’S Real Racing is vastly superior to the Switch game, despite being played on a touchscree­n smartphone.

The fact Gear.club has noticeable performanc­e struggles in handheld mode, and lags to your control input, makes it unplayable on the go. In short, it feels like a poor mobile game on a high-end console.

The chief gripe with the game is a poor handling system, although it could be argued that the Switch’s dual-sticks lack the precision of an Xbox One or a Playstatio­n 4. But regardless, races were spent deciding where was best to side-swipe a wall and lose minimal time, having given up all expectatio­n of braking properly. Even the art of tapping the brakes and preloading the car before applying the full stopping power into a corner was a wasted effort.

It’s clearly a problem because even the pre-set driving aids are flummoxed. It’s even tried to apply braking in wheel-to-wheel combat, but it ends up being the biggest hindrance to overtaking by continuall­y slamming the brakes on when drafting. You have to turn all aids off if you want to compete in this game.

A racing game lives and dies by its feel, whether it’s arcade or a simulation style racer, and Gear.club falls short to the point it detracts heavily from the positives.

The most impressive element of the game is the design, with races through Europeanfl­avoured towns, mountain ranges and deserts managing to cleverly look as though they are living and breathing despite the Switch’s graphical limitation­s.

The enjoyment in this game will come through range, with a claimed 1800 miles of track and 250 competitiv­e events, given variety by mixing the format between races, sprints and time trials.

It’s so good it deserves a fully open world, which the game teases with its maps but never lets you experience.

There’s a lot to be said for a racing game attempting to incorporat­e a story of sorts, something Motorsport News argues should be considered more by developers.

But this one hits every cliche possible: earning a shock chance in a racing team, impressing a doubtful boss and competing in a series of races in a linear, dot-to-dot style progressio­n.

The fact the story is told through comic-book style images and speech bubbles makes the story of little interest. Fans of TOCA 2’ s drama, turn away now. Slow loading times make you all the less likely to persevere as well.

Car selection is sizeable, although the motorsport offering is small – a surprise, considerin­g the story is centred around a racing team.

Customisat­ion is decent, with a range of performanc­e-based updates and vinyl wraps to make your motor stand out from the crowd – not that there’s any multiplaye­r option for others to see your work.

If you’re one of the adopters of the Switch and need your racing fix, it would appear 2019’s re-release of Grid is the next chance for a racing game to make it big on Nintendo’s console.

Considerin­g Gear.club’s mobile roots have barely been disguised, asking over 50 quid for the game is daft considerin­g more mobile-esque offerings on the Nintendo eshop are less than half the price of that.

 ??  ?? Most impressive element of Gear.club Unlimited 2 is the design
Most impressive element of Gear.club Unlimited 2 is the design
 ??  ??

Newspapers in English

Newspapers from United Kingdom