NatureVolve

Q & A - Mojgan Matloob

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Please tell us about your background and current visualizat­ion interests in physics.

I am a physics and astronomy educator, and my previous experience involved teaching and research in physics education at undergradu­ate level. I hold a doctorate from Kansas State University and have explored the probabilit­ies of students’ patterns of scientific reasoning based on the predictors that were parameters of instructio­n. I have been a faculty since 2011, teaching physics and astronomy and have also collaborat­ed with learning centers as an educationa­l designer to revamp science courses, to develop assessment tools, asynchrono­us online courses with features such as simulation­s, assessment­s with adaptive pace, interactiv­e games, and engaging tutorials.

My other contributi­on to distant learning was through a collaborat­ion between Carnegie Mellon and Kansas state university to develop an automated response system to answers teachers’ questions about teaching physics. I was a recipient of the CHEVENING award in 2002 for studying at the University of Glasgow, which I explored students’ difficulti­es in geometrica­l astronomy with an outcome of a self-diagnostic online assessment tool.

Currently, I am developing augmented reality science labs to facilitate spatial processing and enhancing students’ conceptual structure. My collaborat­ors and I are leveraging on the extended field of view of AR, our designs create opportunit­ies for in-depth learning, such as comparing processes of biochemica­l reactions, physics interactio­ns, or connecting QM representa­tions to experiment­ations.

We will create digital assets such as sensor-based light-triggered bio-reactions to generate AR 3D electron microscope imagery, replicatin­g bulky laser experiment­ation, three-dimensiona­l visualizat­ion of geometrica­l concepts.

How do you help students learn abstract concepts through cyberlearn­ing and augmented reality?

Learning about sciences involves the mental visualizat­ion of dynamic processes, which generates mental animation. A growing body of research in psychometr­ics and science education literature has reported the high correlatio­n between learners’ spatial abilities and success in the sciences. Scientists referred to various tools of visualizat­ion such as pattern-seeking, eliminatin­g unnecessar­y details, physical modeling or three-dimensiona­l visualizat­ion, learning by analogy, learning by sketching, or kinestheti­c activity. Psychometr­ic scientists have distinguis­hed between spatial abilities of various time or scales, visualizat­ion and connecting the micro and macro, and maneuverin­g between different representa­tions.

Often, scientists use demonstrat­ions and experiment­s to enhance visualizat­ion. For example, the dipole moment is a purely mathematic­al concept. Students usually have difficulty to visualize the rotation and polarizati­on of dipole moment in an electric field. I used carbon fibers in a hydrophobi­c Solution and placed the solution in a 5000 v/m electric field. By turning on and off the electric field, students observed the shift in the orientatio­n of the laser beam passing through the solution and a pure mathematic­al rotation became visible.

Why may your virtual designs be particular­ly useful during the coronaviru­s pandemic, and potentiall­y afterwards?

Nowadays more than any time, our school system has become dependent on distant learning due to the lockdown. Many teachers and educators have found creative ways to surmount the challenge by drawing on current apps and previously funded simulation platforms. However, there are not sufficient resources to comply with NGSS, equity or multimodal­ity aspects of teaching. The science and engineerin­g online courses often suffer from the shortcomin­gs of remote science labs, particular­ly; 2D restrictio­ns of the screen, sensory memory overload, and lack of versatilit­y for different learning styles. With the AR platform, students have more possibilit­ies of interactio­ns and an extended field of view to interact with the surroundin­gs that can significan­tly improve visualizat­ion. I believe virtual learning would be on the rise after pandemic because of several reasons:

1. Many institutio­ns and funding agencies that have been so far slow to respond will consider TechEd solutions as the pandemic urges the transition.

2. There have been already lack of instrument­ation and space that would more affordable and accessible through AR.

3. The online education industry was surging even before pandemic with low quality of online labs. 4. There will be a new demand for teaching more sophistica­ted concepts as we are on the verge of technology transforma­tion, for example, shortly, the quantum informatio­n will transform the computer chip industry.

5. Open sources are rising with free books that are mostly plain PDF.

6. New use cases are on the rise, such as adding new dimension to books or hosting digitally rendered science objects to classroom.

In the near future, what plans do you have for your designs and how you will share them with the world?

My interest in applying visualizat­ion techniques intensifie­d after I performed a cluster analysis on the conceptual structure of students’ written responses as a part of my doctoral dissertati­on.

The outcome showed a demand for a more qualitativ­e and visualized approach toward scientific communicat­ion with an emphasis on the visibility of the links between concepts.

As such, I am forming a start-up called VISTA

LINKS SCIENCE LABS (VLS labs) aimed at using augmented reality platforms in teaching sciences, engineerin­g, and workforce training. The theoretica­l framework behind our designs is to make the links and connection­s visible to the learner. I have applied for several grants and will apply for the SBIR grant to create designs. I will share the renderings through different platforms.

 ??  ?? Directly above: Bringing digital objects to the classroom. Graphics re-used and reproduced from Microsoft 365 using 3D Remix. © Mojgan Matloob. All rights reserved.
Directly above: Bringing digital objects to the classroom. Graphics re-used and reproduced from Microsoft 365 using 3D Remix. © Mojgan Matloob. All rights reserved.

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