MATT MAKES GAMES
On the surface, Celeste is a highly polished platform experience (think Super Mario Bros. with an indierock aesthetic). Although it’s not especially innovative, the game’s stark parable about mental illness transcends its genre. The title refers to the name of the mountain the players must climb as they simultaneously navigate doubt and anxiety. In one gripping scene, the young female protagonist tells her companion what it’s like to live with depression. He, in turn, describes the difficulties of supporting someone who is suffering. Celeste shows us that the best support we can offer is in enabling others to help themselves. And that while we should celebrate reaching the summit, it’s the climb that defines us.