Nottingham Post

Remnant sequel lives up to its promise

- By JAMIE SALMON

ORIGINALLY coined as “Dark Souls with guns”, the first Remnant was a scrappy, unusual Souls-like game that managed to punch above its weight through some intriguing use of procedural­ly generated levels and great combat.

That basic summation was fairly on the nose too, as Remnant borrowed heavily from Souls games while translatin­g them to a planet-spanning, gun-heavy adventure that mixed all manner of stereotype­s such as post-apocalypti­c worlds, fantasy and sci-fi.

It was more interestin­g than that though as the developers brought their own level of weird to the proceeding­s.

With Remnant 2, the shift to the Unreal 5 engine has brought a new graphical flair to the series while the game doubles down on its premise, offering more worlds, more classes and more weird.

It actually launched last year but has just received cross-play support for consoles, which has meant I’ve finally been able to play it the way it’s meant to be – with friends.

The story is one of interdimen­sional portals and an infection that’s spread across realities but for the most part, you’ll be concerned with losing yourself in the deep systems of the game while battling living trees and promethean nightmares.

As a co-op shooter, it excels, with each player picking up to two classes to specialise in, offsetting each other’s weaknesses and reviving each other when downed.

Scriptwrit­ing and voice acting are found a little lacking but then, most people aren’t here for nuanced deliveries when faced with pustulatin­g blob monsters and holographi­c laser cubes.

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