Tri­als Ris­ing

Get back on your bike for a trip around the world

PC GAMER (UK) - - CONTENTS - Phil Sav­age

If you’ve played any of the pre­vi­ous Tri­als games then, yes, you al­ready know what to ex­pect. Tri­als Ris­ing is, like its pre­de­ces­sors, a game of side-scrolling bike park­our. Your rider must cross im­prob­a­ble tracks full of jumps, loops, ex­plod­ing bar­rels and other po­ten­tially fa­tal haz­ards.

You’ll shift your weight for­wards or back­wards in or­der to care­fully nav­i­gate your way through in­tri­cate se­quences, or mash the ac­cel­er­a­tor and hope for the best as you go fly­ing off the end of a mas­sive ramp. You can also respawn, which is handy, be­cause – if what I played at E3 is any in­di­ca­tion – you will fall over a lot.

Ris­ing clearly isn’t go­ing to be a ma­jor de­par­ture from the clas­sic Tri­als for­mula. But af­ter the ter­ri­ble spin-off

Tri­als of the Blood Dragon, maybe that’s for the best.

Tracked out In ad­di­tion to the stan­dard medal rat­ing sys­tem, each track also has a Con­tract – let­ting you im­press a po­ten­tial spon­sor by com­plet­ing a spe­cific chal­lenge.

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