Fail at life in Adultlike.
Adulthood can be hard. Sure, you can eat as much ice cream as you want, but it goes straight to your belly, and you need to work a crushing job to afford it. That job gets in the way of all the fun things you’re free to do in life, too, because you rarely have the energy as you’re working all the time. Ludipe’s Adultlike is a clever free roguelike that swaps randomised dungeon-crawling for procedural life simulation and, damn, does it offer a downbeat view of adult life.
Rather than trying to find the stairs down to the next randomly assembled floor, you’re trying to reach the end of January, making your way into February and beyond. You, by the way, are a little figure on an interactive calendar, hopping between dates etched indelibly with tedious tasks. Tasks like working, paying bills, or doing laundry – most of which will rob you of one or more segments of your precious energy meter. When this runs out, it’s game over, which I guess means you fail at life? It’s unclear.
There is a precious small set of tasks that will restore a tiny bit of energy: going to a concert, dinner with friends, or doing exercise. Every month you can also deploy special abilities that will allow you to skip days, move out of sequence, or block negative effects. Ludipe says it’s possible to win, but the game sure seems geared to grind you down, with only a handful of positive tasks usually present in every month.
Adultlike is a game where the ‘dungeon’ is the drudgery of daily life, but its depressing view of adulthood, and mean, unbalanced energy system, make it a life only a masochist would want to lead.
Every month is a tough puzzle.
Level generation can behave oddly.