“A mag­a­zine of­fers some­thing you can’t get on­line”

PC GAMER (UK) - - WELCOME - P H I L S AVA G E ED­I­TOR p h i l . s a v a ge @ f u t u r e n e t . c om

In an in­creas­ingly dig­i­tal world, what is the point of mag­a­zines? Why pay money for some­thing that ex­ists on the in­ter­net for free? I’d ar­gue that a mag­a­zine of­fers some­thing you can’t get on­line – a cu­rated, painstak­ingly made out­pour­ing of pas­sion, of ex­per­tise, of ad­vice and in­for­ma­tion and com­mu­nity and en­ter­tain­ment. Through­out PC Gamer’s now 25-year his­tory, our ab­surdly tal­ented writ­ers have been ex­press­ing their en­thu­si­asm for PC gam­ing through fea­tures, re­views and silly lit­tle sto­ries, keep­ing you abreast of the lat­est, great­est games, be they mas­sive re­leases or quirky clas­sics. I hope that we can con­tinue to do so for a long time to come.

P H I L S AVA G E Spe­cial­ist in Con­sti­tu­tion Twit­ter @Oc­taeder This month Re­alised that, as a mag­a­zine ed­i­tor, he was nei­ther cy­ber nor punk.

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