Total Annihilation’ s unique approach to RTS games in the ’90s didn’t lead to many imitators, which is possibly why Chris Taylor decided to make a spiritual successor to his own game. Supreme Commander took Total Annihilation’s foundation and then made it bigger. Huge. It was no wonder that it was an early adopter of dual-screen support. Recent years have seen a greater yearning for a Total Annihilation- style game.
Planetary Annihilation, with its conflicts taking place across solar systems, upped the scale, but lost something by trying to appeal to the esports crowd. 2016’s Ashesofthe
Singularity was the latest in the line, though hopefully not the last.