One Finger Death Punch 2
The two-button arcade brawler is back, and just as ugly
I’m a snob for aesthetics, which is a terrible sentence now I’ve written it out. Still, the point stands: I’ve skipped many a game simply because the way it looks makes it seem like an unpleasant space to exist in.
One Finger Death Punch has always been an exception: an ugly game that I’ll still play because its two-button action is just so good.
One Finger Death Punch 2 does not look any prettier than its predecessor. For me, this is more than just an aversion to stick figures. If anything, I find the more detailed background art even more repellant. Crucially, though, I’m too busy judging the pattern of button presses needed to complete a fight to notice.
As in the first game, you press right-mouse to attack right, and leftmouse to attack left. That’s it. Enemies run towards you from both directions, and your job is to attack at the right time. “Do not button mash”, the game warns when you begin. If three enemies are coming from the left and four from the right, not only must you press the left and right buttons the corresponding number of times, but you’ll need to do it when each enemy is within a certain range.
This is all happening at speed, of course, and with plenty of special enemies thrown into the mix. Some enemies need two or three hits to bring down. Some dodge your initial attack. Some reduce the action down to a button-matching dual. And throughout, you’re asked to dodge, deflect or even catch weapons. It’s a lot to keep track of, and that means you’ll spend more time watching the UI than the fight scene around it – a blessing, to be honest.
The demo build was disappointingly familiar. I spotted a few new enemy types and a smattering of new bonus modes. In one, I’m on a horse and need to swing a sword manually at enemies on the ground. In another, I’m in an infinite runner, hitting the mouse at the exact moment an enemy is within range. Beyond that, it was all incredibly familiar.
List of fury
Admittedly, though, the demo is only a fraction of the game – the tutorial and about five main levels. The full game will have many, many more, and is promising new skills, enemies and level types with names like “Deadly Target, Horror Show, Blade Storm, Ghost, Drunken Master and more”. There’s even co-op planned, although the endearingly honest website warns that, “this is a limited experience, and you should purchase OFDP2 for its single player merits alone”.
On the one hand, I’m not sure if I need a new version of One Finger Death Punch with a few extra gimmicks. On the other, I’ve already played through the demo build twice. I’ll happily put many hours into the sequel, despite how it looks.
If anything, I find the more detailed background art more repellant
Game changer: the stickmen can have eyes this time.