One Fin­ger Death Punch 2

The two-but­ton ar­cade brawler is back, and just as ugly

PC GAMER (UK) - - CONTENTS - Phil Sav­age

I’m a snob for aes­thet­ics, which is a ter­ri­ble sen­tence now I’ve writ­ten it out. Still, the point stands: I’ve skipped many a game sim­ply be­cause the way it looks makes it seem like an un­pleas­ant space to ex­ist in.

One Fin­ger Death Punch has al­ways been an ex­cep­tion: an ugly game that I’ll still play be­cause its two-but­ton ac­tion is just so good.

One Fin­ger Death Punch 2 does not look any pret­tier than its pre­de­ces­sor. For me, this is more than just an aver­sion to stick fig­ures. If any­thing, I find the more de­tailed back­ground art even more re­pel­lant. Cru­cially, though, I’m too busy judg­ing the pat­tern of but­ton presses needed to com­plete a fight to no­tice.

As in the first game, you press right-mouse to at­tack right, and left­mouse to at­tack left. That’s it. En­e­mies run to­wards you from both direc­tions, and your job is to at­tack at the right time. “Do not but­ton mash”, the game warns when you be­gin. If three en­e­mies are com­ing from the left and four from the right, not only must you press the left and right but­tons the cor­re­spond­ing num­ber of times, but you’ll need to do it when each en­emy is within a cer­tain range.

This is all hap­pen­ing at speed, of course, and with plenty of spe­cial en­e­mies thrown into the mix. Some en­e­mies need two or three hits to bring down. Some dodge your ini­tial at­tack. Some re­duce the ac­tion down to a but­ton-match­ing dual. And through­out, you’re asked to dodge, de­flect or even catch weapons. It’s a lot to keep track of, and that means you’ll spend more time watch­ing the UI than the fight scene around it – a bless­ing, to be hon­est.

The demo build was dis­ap­point­ingly fa­mil­iar. I spot­ted a few new en­emy types and a smat­ter­ing of new bonus modes. In one, I’m on a horse and need to swing a sword man­u­ally at en­e­mies on the ground. In an­other, I’m in an in­fi­nite run­ner, hit­ting the mouse at the ex­act mo­ment an en­emy is within range. Be­yond that, it was all in­cred­i­bly fa­mil­iar.

List of fury

Ad­mit­tedly, though, the demo is only a frac­tion of the game – the tu­to­rial and about five main lev­els. The full game will have many, many more, and is promis­ing new skills, en­e­mies and level types with names like “Deadly Tar­get, Hor­ror Show, Blade Storm, Ghost, Drunken Mas­ter and more”. There’s even co-op planned, al­though the en­dear­ingly hon­est web­site warns that, “this is a lim­ited ex­pe­ri­ence, and you should pur­chase OFDP2 for its sin­gle player mer­its alone”.

On the one hand, I’m not sure if I need a new ver­sion of One Fin­ger Death Punch with a few ex­tra gim­micks. On the other, I’ve al­ready played through the demo build twice. I’ll hap­pily put many hours into the se­quel, de­spite how it looks.

If any­thing, I find the more de­tailed back­ground art more re­pel­lant

Game changer: the stick­men can have eyes this time.

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