Mak­ing use of things that go bump in the night

PC GAMER (UK) - - CONTENTS - Philippa Warr

Atonal swerve takes Amanita De­sign from the comedic daft­ness of Chuchel’s cherry-based point-and-click and into the mys­te­ri­ous Gothic plat­form puz­zles of Creaks. This is a game about lights and lad­ders where you must lead your pullover-wear­ing char­ac­ter through a labyrinthine house while avoid­ing mon­sters. You use light to con­vert snarling beasts into house­hold ob­jects which you can clam­ber on or use to press switches. It’s a way of us­ing child­hood fear as a game me­chanic: a ter­ri­fy­ing shape in the cor­ner of the room is def­i­nitely a wolf right up to the mo­ment you switch on the light and re­veal... an in­no­cent dress­ing gown.

Mo­ment to mo­ment you’re fig­ur­ing out how to get to the next lad­der but the demo hints at a big­ger foe. Talons scratch on the roof and a gang of mys­te­ri­ous fig­ures con­sult a book. The omi­nous, scratchy ink art style im­me­di­ately re­minded me of the work of il­lus­tra­tor Ed­ward Gorey – and the som­bre colour pal­ette ac­cen­tu­ates the twi­light feel of the game. s c a r y ta l e s Inkscape

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