Do PC gamers need to change?

PC GAMER (UK) - - NE TWORK - Jar­ryd

As con­sumers

Let me start by say­ing thank you. I’ve been a sub­scriber since I could read, and I con­vinced my mother to sell her Ap­ple Mac for a Pen­tium III so I could play the shit out of Bal­dur’s Gate. You guys have al­ways been my go-to and you’re epic.

This has been both­er­ing me for some time now, and some­thing has to be said. Let me pref­ace this with the fact I un­der­stand there is a time to com­plain. How­ever, it seems to me that com­ment sec­tions and fo­rum threads have be­come full of en­ti­tled kids and man-chil­dren that seem to love to have a cry about every­thing.

As con­sumers, our vote and our biggest say is our cash. Yet the trend seems to be to make our own minds up about what a game or prod­uct should be, pur­chase it un­der a false pre­sump­tion and then pro­ceed to bitch, moan and re­view bomb. The cul­ture on Twitch, YouTube and the like has con­vinced us it’s OK to be en­ti­tled, vit­riol-spew­ing shit­bags that are look­ing for the next band­wagon to jump on. Stop. Do your re­search, form an opin­ion on why things are the way they are and then use your pur­chas­ing power to make a point.

In the day and age of anti-loot box, anti-mi­cro­trans­ac­tions and anti-paid-for-DLC, it ut­terly as­tounds me that these ‘opin­ions’ seem to to­tally con­tra­dict sales. And you ex­pect a pub­lisher to care that you’re up­set when they hit tar­get!? It needs to end. Ap­pre­ci­ate and en­joy the things that work for you. That’s why we game. Sup­port the com­pa­nies that em­brace your ideals and if you don’t like some­thing, keep your cash in your wal­let.

It still pains me to think about Ti­tan­fall 2. The crit­i­cally ac­claimed cam­paign with ul­tra-smooth game­play that gave us free DLC, only to have no player base be­cause we’re all hyp­ocrites. Be­fore you cry, look in the mir­ror. You’re likely more part of the prob­lem than you re­alise.

Phil: The na­ture of on­line dis­course is cer­tainly bro­ken. There’s an ugly rel­ish with which the next tar­get for out­rage is pounced upon, and dis­tress­ingly lit­tle thought ever given to the in­di­vid­ual de­vel­op­ers af­fected.

And yet, I still feel it’s too sim­ple and neat to dis­miss every­one who com­plains as ‘en­ti­tled’ or ‘whiny’. The in­dus­try has changed a lot over the last decade. We once laughed at

Obliv­ion’s horse ar­mour for be­ing such a cash grab. Now, horse ar­mour would be cel­e­brated for not be­ing pay-to-win.

There’s a frus­tra­tion and help­less­ness be­hind the out­rage. Some are an­gry that gam­ing isn’t just for them any­more – that pub­lish­ers have found a new, more main­stream au­di­ence. But it isn’t all gate­keep­ers rag­ing against the dy­ing of the light. AAA games de­mand more of your money and your time, and that isn’t for every­one’s ben­e­fit.

There are no easy an­swers here. My ad­vice would be to ig­nore the peo­ple try­ing to whip you up into an out­rage – don’t get me started on the idea that your only worth in the player-cre­ator re­la­tion­ship is as a ‘con­sumer’. Don’t be afraid to have a voice, but use it to praise the things you love, not just con­demn the things that you don’t.

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