id Software is giving us more of what made 2016’s DOOM so great
The shotgun has a grappling hook. Let us repeat that. The shotgun.
Has a grapplinghook. In the debut footage shown during last year’s QuakeCon, we see the returning Doom Slayer’s newfound mobility in action, as he jumps backwards off a ledge, grapples towards a floating cacodemon and gives him both barrels in midair.
Naturally this is very exciting, and not just because it’s a shotgun with a grappling hook. It shows that id Software is giving us more of what made 2016’s Doom so great: up-close-and-personal gunplay that encourages you to always push forward, closer to the horde. Doom’s melee system was a revelation, and so the fact that DoomEternal will offer more ways to jump into the fray suggests that id knows exactly what it’s doing.
We’re on Earth for the sequel, but – surprise – the planet has been ravaged by the demon horde. All of your enemies are ‘destructible’, meaning you’ll get to see the armour, limbs and features of imps, hell knights, spiderdemons and other hellspawn be obliterated as you shoot. More interesting than the advanced hell-gore, though, is the fact that some of those demons may be other players. An optional system will let groups of players invade your game – taking control of demons and using their powers to try to bring you down.
Always bring a chainsaw to an arm mounted flamethrower fight.