The Bureau’s HQ has some tricks up its sleeve. It ’s a shifting space, full of secrets
You play as Jesse Faden, the new director of the Federal Bureau of Control – a job she earned after acquiring a transforming gun. Rather than spend her time overhauling the Bureau’s Byzantine hiring policies, she must instead fight to take back control of its HQ from an invading force called the Hiss.
While a stark, brutalist office building may not sound like the most varied setting for a third-person shooter, the Bureau’s HQ has some tricks up its sleeve. It’s a shifting space, full of secrets. In one section of the demo we saw at last year’s E3, Jesse comes across a light switch that, when pulled, teleports her to an old motel. In another, she finds a Bureau employee, who must watch a refrigerator at all times so that it doesn’t “deviate”.
This is a Remedy game, so there’s fighting, too. But while your abilities will help you deal with the Hiss, they’re also useful for exploring hard-to-reach areas of the House, adding an element of nonlinear exploration to proceedings.