Mu­tant Year Zero: road to eden

Role­play­ing at the end of the world

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Go­ing up against XCOM in the turn-based strat­egy space is never a wise tac­ti­cal de­ci­sion. De­vel­oper Fi­raxis Games has proven time and time again that it has a mas­tery over the space – pre­cious few stu­dios have even come close to touch­ing it. And yet there’s some­thing un­de­ni­ably ap­peal­ing about XCOM’S lat­est chal­lenger, Mu­tant Year Zero: Road To Eden.

Cre­ated by Swedish de­vel­op­ment out­fit The

Bearded Ladies – boast­ing veterans of the Hitman, Pay­day, and Ghost Re­con: Ad­vanced Warfighter se­ries on its team – this is a tac­ti­cal ad­ven­ture game that’s aware of its lin­eage. Road To Eden re­spects where it has come from, tak­ing the ba­sic con­struc­tion of the XCOM games and twist­ing it ever so slightly to help build its own iden­tity and space to play – sci­encefic­tion is swapped out for fan­tasy as we creep across a post-hu­man world rav­aged by ev­ery­thing from cli­mate change to a mys­te­ri­ous pan­demic and nu­clear war. Deep and tac­ti­cal com­bat is to com­bine with an in­ter­est­ing real-time stealth sys­tem to give you more op­tions than ever when ap­proach­ing a wide va­ri­ety of sce­nar­ios, while the ar­rival of fully-fleshed out char­ac­ters – each with their own per­son­al­ity, style and gripes against the world – will be an in­trigu­ing de­par­ture from the pro­ce­du­rally-gen­er­ated na­ture of XCOM’S char­ac­ters. Mu­tant Year Zero is sched­uled to re­lease later this year and it has cer­tainly caught our at­ten­tion; the devil is, of course, in the de­tail, but for now we’ve seen enough to keep this high on the list of an­tic­i­pated ti­tles for 2018.

Mu­tant Year Zero is the de­but game from Swedish stu­dio The Bearded Ladies. Find out more here: mu­tan­tyearzero.com

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