Detroit: Become Human
How a series of bad choices can quickly get Connor killed
eta 25 May 2018 Pub sonyinteractive entertainment Dev Quantic Dream
Detroit: Become Human is about choice and consequence. That should go without saying; this is a Quantic
Dream game after all. What is becoming clearer still, however, is just how much opportunity we are really going to have to shape this wild narrative adventure come 25 May.
One of the loudest criticisms directed at Heavy Rain (and, to an extent, its sequel Beyond: Two Souls) was that while it spent a lot of time assuring you that its scenarios could indeed play out differently depending on the decisions you made it never really established how, or why, or when this would actually happen. Detroit, however, is circumventing this entirely by putting it all in front of you; a fluid flowchart can be accessed from the pause menu at any time, and it cleanly maps out all of the choices that you make as you progress through the game’s story – all while still giving you but a hint of what the paths in the story that you either failed to unlock or pursue might have looked like.
It’s an incidental addition to the game, but it does work in Detroit’s favour. By giving us the ability to track out our progress we’ll finally get a real sense of just how bendable this narrative environment is. While the flowchart seen here is a simple example of an early encounter, we have been led to believe that amount of late-game scenarios will begin to push into the triple digits. Settle in, Detroit is going to be a choose your own adventure the likes of which we have never before experienced.
Detroit: become human is the latest project from the talented folks at Quantic Dream. Find out more here: quanticdream.com