Lego The In­cred­i­bles

Not so much in­cred­i­ble as ex­pend­able

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PS4Every now and then a LEGO re­lease comes along that re­vi­talises the long-run­ning fran­chise and takes the se­ries is fresh and ex­cit­ing di­rec­tions. LEGO The In­cred­i­bles is not that game. In­stead it’s the gam­ing equiv­a­lent of com­fort food, as it of­fers snack­able, fa­mil­iar game­play that you’ll en­joy while you’re con­sum­ing it, but you’ll get very lit­tle nour­ish­ment from.

Of course you can ar­gue that it’s sheer fa­mil­iar­ity is one of the key things that has made the LEGO se­ries so pop­u­lar in the first place and there’s no deny­ing that cer­tain el­e­ments of TT Fu­sion’s lat­est game are en­joy­able. The pre­sen­ta­tion for ex­am­ple is ex­cel­lent, ef­fort­lessly cap­tur­ing the stylish charm of the movies, while eas­ily in­tro­duc­ing fa­mil­iar LEGO el­e­ments like build­ing and blind bags. We’re also im­pressed with how well the game­play fo­cuses on char­ac­ters team­ing up in or­der to over­come many of the ob­sta­cles and puz­zles found through­out the six-hour odd ad­ven­ture. Mr In­cred­i­ble uses his strength to lob his fam­ily to reach oth­er­wise un­reach­able ledges, Dash can use his speed to pro­pel Elasti­girl while she’s in boat­form (as he does in the orig­i­nal movie), while Vi­o­let can let oth­ers en­ter her force­field so they can pass over in­hos­pitable ar­eas. It works re­ally well and nicely plays upon the team­work that is so prom­i­nent in the movies. It’s a pity then that the vast ma­jor­ity of their pow­ers (and of the other heroes and vil­lains that you can un­lock) are so sim­i­lar to those we’ve seen in count­less other LEGO games al­ready.

The vast ma­jor­ity of LEGO games have al­ways been built around ob­vi­ous tem­plates and the same is true here. That’s not to say that LEGO The In­cred­i­bles doesn’t at­tempt to oc­ca­sion­ally stretch the mould, but it’s far too for­mu­laic a game to ac­tu­ally try break­ing it. Multibuilds al­low you to break down a cre­ation and then re-use it to build some­thing else, while Fam­ily Builds re­quire you to col­lect a set amount of In­cred­i­blocks be­fore un­leash­ing them in a dull but­ton-bash­ing minigame se­quence. Far stronger are the Crime Wave mis­sions that pop up through­out the hub world. Book­ended by en­ter­tain­ing cutscenes you’re re­quired to rush around the large over­world solv­ing crimes and help­ing peo­ple, while bat­tling a num­ber of key vil­lains. Sadly, while the hub is quite fun to nav­i­gate many of the bricks are ex­tremely easy to find, with many just ly­ing around wait­ing to be picked up, mean­ing it’s one of the eas­i­est LEGO games we’ve played.

LEGO The In­cred­i­bles is eas­ily one of the weak­est LEGO games we’ve played for some time, but that doesn’t mean it’s not en­ter­tain­ing. You’re go­ing to get a lot more sat­is­fac­tion out of it when play­ing with younger rel­a­tives, and the stud col­lect­ing isn’t as ex­pan­sive as we’d like but it’s still a di­vert­ing time­waster.


Lego’s 13-year-old se­ries needs se­ri­ous re­build­ing

Af­ter the sat­is­fy­ing com­bat found in LEGO The Nin­jago Movie, the brawl­ing in The In­cred­i­bles is far more ba­sic. There are com­bos to pull off, but there’s very lit­tle ex­cite­ment to be had. The abil­ity to power-up char­ac­ters to cre­ate screen-fill­ing chaos is a nice touch, though.

There are an in­sanely large num­ber of dif­fer­ent ve­hi­cles to build and un­lock through­out LEGO The In­cred­i­bles, but they fea­ture the same twitchy and over­sen­si­tive con­trols that plague many of the other games in the se­ries.

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