Retro Gamer

THE ATARI GAMES BOSS

Ex-Atari Games boss Mike Katz on the 2600’s revival

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What was your earliest encounter with the 2600, and what are your earliest memories of the system?

The 2600 was a phenomenal success. I was in Mattel from 1975 to 1979 working in new product categories, and I was always impressed when a new product came out that filled a need or was something totally new. I thought a home videogame system that allowed you to play arcade hits – more modestly – was a great idea. So my hat was off to Nolan Bushnell and Atari.

What attracted you to running Atari’s videogames division?

I liked turnaround­s. we started the handhelds at Mattel, which led to the Intellivis­ion. Coleco was almost bankrupt and succeeded [partly] thanks to Colecovisi­on. I was hired by epyx, and we made it profitable, but I wanted to get back into hardware. So I was approached by Jack Tramiel. he wanted to rejuvenate the 2600 and the 7800, and he asked if I’d run Atari’s videogames division.

How did you make the 2600 competitiv­e against the nes?

There were people who couldn’t afford $120 for a games system and $29 for software – that’s what the price of Nintendo was. So we reduced the cost and size of the 2600 and introduced it at $49.95 with cartridges under $15. It provided a lot of sales and profits. But everything for Jack was strictly low budget, so we had to be extremely imaginativ­e – we even shot our own commercial­s on videotape.

Why was the ‘Atari software developmen­t group’ set up?

There was a guy called Larry Siegel. Jack loved him, and he claimed that he could put together a developmen­t group and solve the problem of not having software for the 2600 and the 7800. So he got funding from Jack for an independen­t developmen­t group, out of Chicago, which worked on games. They didn’t succeed, but they were trying, I guess.

What would you attribute the 2600’s long-term popularity to?

It had the hot arcade games of the times – Pac-man, especially. And it was inexpensiv­e compared to the newer games systems that came out. In the last five to ten years, whoever has the rights has reintroduc­ed them at a low of $19.95 with games built in. It’s all about nostalgia, and it’s about being able to pay very little for a lot of fun and enjoyment.

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