Retro Gamer

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Seamus Blackley, who developed physics systems for titles like System Shock and Flight Unlimited, went on to form a key part of the team that developed the original Xbox.

Looking Glass only received approximat­ely a 20 per cent cut of sales from its early Origin and Ea-published titles.

Looking Glass started with around 12 people.

The studio was based in Lexington, and later Cambridge, Massachuse­tts. It also opened an office in Austin, Texas.

Looking Glass employees went on to work at Ion Storm’s Austin branch, Valve and Irrational Games, among others.

The company is credited with innovating the ‘immersive sim’ genre.

Bioshock and Dishonored are considered spiritual successors to Looking Glass’ System Shock and Thief respective­ly.

Looking Glass’ games are considered one of the most influentia­l titles of all time thanks to their emergent gameplay and strong focus on player choice and freedom.

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