LOADING. . .
one of the challenges of Retro
Gamer is finding new inventive ways of covering classic games. Incidentally, it’s a great task to face as it pushes you to present things in a way you might not have considered before; hopefully delivering the definitive verdict on the game in question in the process.
So this month we’re presenting the definitive feature on the N64’s greatest shooter – Rare’s Goldeneye. Regular readers might recall that we went behind the scenes some 11 years ago to interview a handful of team members. This month, we’ve gone all out in order to bring you the last word on this classic game. We’ve not only interviewed every single person involved with the game but we’re looking at every aspect of its creation, from its production to licensing, it’s a huge feature for a hugely important game.
At the time, Goldeneye felt like you were actually taking part in Bond’s world, and it seemed like a huge leap for film licences. It also had an incredible multiplayer mode, which was so good it finally convinced my non-gaming wife that those ‘silly games’ I played could actually be a lot of fun. Annoyingly, she always played as Oddjob, though.
Enjoy the magazine!