Retro Gamer

MUD Styles

The distinct forms of MUDS that evolved from the original

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hack-and-slash

While not really akin to the hackand-slash genre that we recognise today, hack-and-slash MUDS are titles that focus on combat above anything else. The combat itself is commonly similar to D&D, though it is naturally implemente­d in a variety of ways across the spectrum of MUDS.

pk mud

If hack-and-slash is player versus environmen­t, then this is the binary opposite to that. Fewer MUDS allowed for PVP – known as player killing, or ‘PK’ – but those that did would commonly built up a fanbase. Even fewer games allowed player-killing as the only form of combat, and these titles were known as ‘Pure PK’.

graphical

Due to the limitation­s of the technology at the time, graphical MUDS are the smallest of the varied categories. Beginning with Habitat in 1985, the term wasn’t properly used until the likes of Ultima Online, Everquest and Runescape made an appearance, at which point it quickly dropped out of use in favour of the more commonly recognised MMORPG.

role-playing

As you might expect, RP MUDS are favoured by those looking to get into their character. The genre and style of the game typically affects the types of characters that can be created, and some games emphasise role-play over combat while others combine the two together. To this day it remains an important aspect of virtual worlds, with almost any major MMO launching with role-play-exclusive servers.

social

This branch of MUDS really puts the gameplay to the background to allow for an environmen­t more suited to interactin­g with people. It was this range of MUDS that then went on to spawn new terms like MOOS, MUXS and MUSHS, each with their distinct variants. The biggest point of social MUDS was to allow users to create content and share, akin to Second Life.

Talker

As an even more specific version of a social MUD, the concept of the ‘Talker’ shows just how innovative MUD was at the time. Talkers stripped away all of the gameplay of MUD and only leveraged the chat system. Nowadays we’d simply call them chat rooms, but back then there weren’t common tools in place for such communicat­ion and this was how players of MUDS retrofit their games to allow for it.

educationa­l

Taking the constructi­onal nature of MUDS – whereby much of their content can be created by any user with the right privileges – and in doing can be used well to teach. A handful of universiti­es and students utilised the code base of varying MUDS for this very purpose, allowing students to learn coding by trying it themselves.

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received countless expansions. massive on its release and » [PC] Everquest was absolutely

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