Retro Gamer

THE KILLING BLADE

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Developer: igs Year: 1998 Genre: Fighting

In the UK, we have certain romanticis­ed historical periods that are popular settings for fictional works – Tudor England, for example. In China, the Three Kingdoms period has the same effect, and IGS has utilised it for this one-on-one fighter. Characters are armed with weapons and have the usual array of special moves, but what sets it apart from the competitio­n a little is the presence of dual-super meters. The red gauge builds as you deal and receive damage, and enables a high-damage, multi-hit attack when full. The blue gauge builds when your attacks are blocked, and can be charged manually. When filled, it enables a special ten-hit combo which must be entered manually, but leaves further combo potential if completed successful­ly.

In the parade of fighting games from the Nineties, The Killing

Blade lands in the middle of the pack. It’s no challenger to the likes of Capcom and SNK – the background­s are blander and character sprites are less detailed, and the gameplay feels less precise, as hitboxes are not so well defined. But it’s no waste of time, and deserves at least some attention.

 ??  ?? » [Arcade] The sprite work here just doesn’t compare with the likes of Street Fighter Alpha or The Last Blade.
» [Arcade] The sprite work here just doesn’t compare with the likes of Street Fighter Alpha or The Last Blade.

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