Retro Gamer

weapons master

How To Beat Up Kingpin’s Scum

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lead Pipe

the lowly lead pipe is your starting weapon, but it’s about as useful as a slap across the cheek. you’ll need better gear, and fast.

Pistol

the pistol looks the part and will certainly dent the flesh of your early foes, making it a godsend when lead starts flying further down Skidrow.

shotgun

Meaty, concussive and good fun, the shotgun will be your gun of choice for much of the campaign. you can get this from any Pawn-o-matic.

heavy machine Gun

the HMG fires short bursts of bullets in bunches of threes. Be sure to invest in the cooling mod to render it even more powerful in battle.

bazooka

you’ll have a chance to wield the bazooka/rocket launcher from Moker Shipping two-thirds of the way through the campaign. Let it rain.

crowbar

For a dollar, you can pick up the hardier crowbar, but you can filch one from a hole behind your starting point in the opening of the game.

silenced Pistol

your handgun can be outfitted with three different mods acquired at the Pawn-o-matic. Our favourite? the silencer, of course.

tommy Gun

you’ll graduate to the tommy Gun, which combines rapid rate of fire with a decent level of damage. Ideal for spray and pray at long range.

Grenade launcher

now we mean business. this hardy killing machine holds three grenades and can make mincemeat of any goon foolish enough to stray into your path.

flamethrow­er

the Big Daddy, this flamethrow­er is simply ace. It spits jets of fire that leave onrushing enemies covered in a halo of bright orange flame.

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