Retro Gamer

Back To The Noughties

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Nick jumps through the infinite schism to a time where a Nuon game got 9/10

The fallout continued from Sega’s console market exit, with Edge providing a blow-by-blow account of the week of the announceme­nt, beginning with an oddly lavish preview event for Shenmue: The Movie and Shenmue II, where the expected announceme­nt of a release date for the latter didn’t actually materialis­e. The final announceme­nt of leaving the hardware market was then made, with most parties warmly welcoming the move.

Criterion’s Alex Ward described it as “just fantastic news” and Free Radical’s Steve Ellis was “glad to see that Sega intend to continue developing software”. However, not everyone was thrilled. In particular, Edge noted that, “Some perceive Sega Japan’s manoeuvrin­gs as a stab in the back to its overseas representa­tives,” and that the feeling amongst third-party PS2 developers was that “as a software-only company Sega is a new danger”. Japanese TV journalist­s framed the issue as being about a lack of great games on the Dreamcast, as compared to the PS2. Interestin­gly, Chris Kingsley of Rebellion said that he “wouldn’t be at all surprised if they have some new, cool console waiting in the wings”.

Space Channel 5 and its forthcomin­g sequel, a new Sakura Taisen and Virtua Fighter 4 were all announced as being Ps2-bound, and vague rumblings of cheap Playstatio­n releases were also being heard. Sonic Advance was confirmed for Game Boy Advance, with Sonic Team in general considered to be Nintendo-oriented. No projects were yet announced for the Gamecube or Xbox, but with no exclusivit­y deals announced, it could only be a matter of time.

Of course, the Dreamcast still had some life left in it, as the phenomenal Phantasy Star Online proved. It was a groundbrea­king moment for console gaming – a full 3D co-op RPG, playable online via the humble dial-up modem. Edge praised the game with a 9/10 review and stated that, “Atmospheri­cally, Phantasy Star Online is without rival.” CVG awarded it the full five stars, noting that, “Our only concern is that players may be put off by the call charges.”

Less impressive was the month’s other major Dreamcast release, Vanishing Point. Clockwork Games’ racer scored an average three stars from CVG and a damning 3/10 from Edge.

The most notable PS2 release of the month was Konami’s Shadow Of Memories, an adventure puzzle game in which you control Eike Kusch, who

travels through time in order to prevent his own murder and unmask the culprit. The game garnered widespread critical acclaim, including scores of 8/10 from the Official Playstatio­n 2 Magazine and 85% from Play. CVG’S Johnny Minkley gave a five-star review, saying that it was “genuinely refreshing to see a title with such an intelligen­t, involving and beautifull­y structured storyline”. Edge wasn’t as impressed however, giving it just 4/10 and describing it as, “A puppet show that offers little audience interactio­n.” Other notable PS2 games for the month included Oni (72% Play, 7/10 Official PS2) and 7 Blades (6/10 Official PS2, 4/10 Edge).

On the older Playstatio­n, Fear

Effect 2: Retro Helix was the flavour of the month. Like the original, it offered stylish visuals and a compelling adventure. Unlike the original, it had a major emphasis on the sexual appeal of protagonis­ts Hana and Rain, whose intimate interactio­ns were heavily touted in adverts. Play felt that the game’s content “may not be beneficial to females, and totally manipulati­ve of males”, while Edge noted that the sexualised scenes were “less intrusive than expected” and that “in terms of a relatively sympatheti­c portrayal of a homosexual lead character, Retro Helix may be something of a first.” Though overshadow­ed by this debate, the game was actually an improvemen­t on its predecesso­r, earning five stars from CVG, 85% from Play and 6/10 from Edge. Elsewhere, ISS Pro Evolution 2 continued Konami’s fine football series, earning 10/10 from Official

PS2 Magazine and five stars from

CVG. Additional­ly, Point Blank 3 (82% Play, 6/10 Official PS2) and C-12: Final Resistance (5/10 Edge) hit the shelves.

Over on the PC, the big news was the launch of Quake III: Team Arena, an expansion with new team-focused modes, a few new weapons and some additional maps. CVG felt that it “doesn’t offer enough to justify the £20 price tag” and gave it three stars, a sentiment PC Zone agreed with – the 61% review in that magazine claiming that the expansion “does nothing to enrich the lives of existing Quake players”. And it was a torrid time to be a Nintendo fan – the only UK N64 releases of note were Pokémon Puzzle League, a Panel De Pon update (89% N64) and the dreadful Power Rangers Lightspeed Rescue (9% N64). On the Game Boy Color, the only standout was Mr Driller (3/5, N64).

The most unexpected high scorer of the month wasn’t released on any of the usual suspects, though – it was exclusive to Nuon-equipped

DVD players. Tempest 3000 was Jeff Minter’s latest take on the classic Atari coin-op, and Edge was thrilled with it, awarding it 9/10 and saying that, “It’s not uncommon to find a couple of hours have suddenly elapsed over what seemed like only a few minutes.” However, in a feature on the Nuon technology, Edge noted that other software “doesn’t look too enticing” and concluded its analysis on the

Nuon by saying that it “wouldn’t try to convince you that the Nuon is a viable gaming platform”. Ouch.

 ??  ?? [Dreamcast] Despite Sega’s fortunes, the luxury of the first online RPG on consoles was exclusive to Dreamcast owners.
[Dreamcast] Despite Sega’s fortunes, the luxury of the first online RPG on consoles was exclusive to Dreamcast owners.
 ??  ?? [PC] In the age of free mods, a slightly sparse package like Quake III: Team Arena didn’t quite cut it.
[PC] In the age of free mods, a slightly sparse package like Quake III: Team Arena didn’t quite cut it.
 ??  ?? [PS2] Sega wasn’t just bringing Dreamcast games to PS2 – major developmen­ts like Virtua Fighter 4 were incoming. [N64] Pokémon Puzzle League was indeed great, but how much longer could the N64 limp on?
[PS2] Sega wasn’t just bringing Dreamcast games to PS2 – major developmen­ts like Virtua Fighter 4 were incoming. [N64] Pokémon Puzzle League was indeed great, but how much longer could the N64 limp on?
 ??  ??
 ??  ??
 ??  ?? [Playstatio­n] Fear Effect 2 delivered more of what made the first game fun, and fixed a few problems.
[Playstatio­n] Fear Effect 2 delivered more of what made the first game fun, and fixed a few problems.
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