Manx TT Superbike
Go 3D, Take Back control
» Saturn » 1997 » tantalus Interactive
I’ve always wanted to like the Saturn conversion of Manx TT. Sega’s arcade racers often struggled to transition well to the system, with Virtua Racing, Daytona USA and Sega Touring Car Championship all being a bit sub-par. Tantalus pulled off a bit of a miracle with
Manx TT though, as the Australian team managed to strike the balance between attractive 3D models, a decent draw distance and a stable framerate. While it’s not Sega Rally, it’s still got the makings of a fine racer.
The only major problem with Manx TT is how it controls. On a default digital pad, your bike is wildly oversensitive, to the point where it feels as though you are magnetically attracted to walls. Zigzagging from one side of the road to the other, you’re only saved from plunging into the Irish
Sea by trackside barriers. It is enormously frustrating to say the least, and massively impacts upon what should be one of the Saturn’s most enjoyable racing games.
However, not long before Christmas I picked up a 3D Controller – the dish-shaped analogue pad that was designed for NIGHTS Into Dreams.
It’s compatible with Manx TT, and it completely transforms the game. Suddenly it’s possible to take corners gracefully, and my racer spends less time banging into things and more time winning races. For the first time ever, I’ve been able to enjoy the Saturn version of Manx TT rather than feeling like I was constantly fighting against it. If only all control issues were solved so easily.