Manx TT Su­per­bike

Go 3D, Take Back con­trol


» Saturn » 1997 » tan­talus In­ter­ac­tive

I’ve al­ways wanted to like the Saturn con­ver­sion of Manx TT. Sega’s ar­cade rac­ers of­ten strug­gled to tran­si­tion well to the sys­tem, with Vir­tua Rac­ing, Day­tona USA and Sega Tour­ing Car Cham­pi­onship all be­ing a bit sub-par. Tan­talus pulled off a bit of a mir­a­cle with

Manx TT though, as the Aus­tralian team man­aged to strike the bal­ance be­tween at­trac­tive 3D mod­els, a de­cent draw dis­tance and a sta­ble fram­er­ate. While it’s not Sega Rally, it’s still got the mak­ings of a fine racer.

The only ma­jor prob­lem with Manx TT is how it con­trols. On a de­fault dig­i­tal pad, your bike is wildly over­sen­si­tive, to the point where it feels as though you are mag­net­i­cally at­tracted to walls. Zigzag­ging from one side of the road to the other, you’re only saved from plung­ing into the Ir­ish

Sea by track­side bar­ri­ers. It is enor­mously frus­trat­ing to say the least, and mas­sively im­pacts upon what should be one of the Saturn’s most en­joy­able rac­ing games.

How­ever, not long be­fore Christ­mas I picked up a 3D Con­troller – the dish-shaped ana­logue pad that was de­signed for NIGHTS Into Dreams.

It’s com­pat­i­ble with Manx TT, and it com­pletely trans­forms the game. Sud­denly it’s pos­si­ble to take cor­ners grace­fully, and my racer spends less time bang­ing into things and more time win­ning races. For the first time ever, I’ve been able to en­joy the Saturn ver­sion of Manx TT rather than feel­ing like I was con­stantly fight­ing against it. If only all con­trol is­sues were solved so eas­ily.

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