Developer: Jamp/sega Year: 1994 Genre: Puzzle
■ Here’s a cute and seemingly forgotten Japan-only game. It’s a falling block puzzle game in which the goal is to arrange falling pairs of tiles, so that the corners match up and form complete circles. As you do this, the character you chose at the beginning of the game does vague martial arts at an opponent whenever you hit a big attack.
This seems incredibly simplistic at first, but you soon realise that there are some subtleties to the system. It’s possible (albeit tough) to set up combos, and to set up situations in which you form more than one circle at a time. However, the best way to deal a lot of damage is to turn your opponent’s attack back against them. When you complete a circle, any adjacent nuisance blocks featuring your opponent’s face turn into incredibly useful blocks featuring circle portions on every corner, allowing you to power through massive stacks of blocks in a flash.
While it doesn’t have the appealing colours of most puzzle games, Toryumon is a satisfying alternative take on a subgenre that has been thoroughly mined of ideas. It’s a shame that nobody ever tried to produce a home version.
» [Arcade] The left player has successfully survived an attack and turned the tables on the right player.