TO­RYU­MON

Devel­oper: Jamp/sega Year: 1994 Genre: Puz­zle

Retro Gamer - - THE UNCONVERTED -

■ Here’s a cute and seem­ingly for­got­ten Ja­pan-only game. It’s a fall­ing block puz­zle game in which the goal is to ar­range fall­ing pairs of tiles, so that the cor­ners match up and form com­plete cir­cles. As you do this, the char­ac­ter you chose at the be­gin­ning of the game does vague mar­tial arts at an op­po­nent when­ever you hit a big at­tack.

This seems in­cred­i­bly sim­plis­tic at first, but you soon re­alise that there are some sub­tleties to the sys­tem. It’s pos­si­ble (al­beit tough) to set up com­bos, and to set up sit­u­a­tions in which you form more than one cir­cle at a time. How­ever, the best way to deal a lot of dam­age is to turn your op­po­nent’s at­tack back against them. When you com­plete a cir­cle, any ad­ja­cent nui­sance blocks fea­tur­ing your op­po­nent’s face turn into in­cred­i­bly use­ful blocks fea­tur­ing cir­cle por­tions on ev­ery cor­ner, al­low­ing you to power through mas­sive stacks of blocks in a flash.

While it doesn’t have the ap­peal­ing colours of most puz­zle games, To­ryu­mon is a sat­is­fy­ing al­ter­na­tive take on a sub­genre that has been thor­oughly mined of ideas. It’s a shame that no­body ever tried to pro­duce a home ver­sion.

» [Ar­cade] The left player has suc­cess­fully sur­vived an at­tack and turned the tables on the right player.

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