PUZ­ZLE KING: Dance & Puz­zle

Devel­oper: eolith Year: 1998 Genre: Puz­zle

Retro Gamer - - THE UNCONVERTED -

■ South Korean devel­oper Eolith is best re­mem­bered for its col­lab­o­ra­tions with more es­tab­lished de­vel­op­ers, and games like this make it clear why. Puz­zle King: Dance & Puz­zle doesn’t make any­thing of its dance theme, leav­ing ev­ery­thing to hang on the puz­zling. Un­for­tu­nately, the puz­zle ac­tion suf­fers from me­chan­i­cal over­load.

The first but­ton can be used to link two blocks of the same type, caus­ing them to dis­ap­pear and the blocks above them to fall, po­ten­tially al­low­ing for a chain. How­ever, there

are rules as to which routes are ac­cept­able for link­ing. New blocks fall onto the play­field spo­rad­i­cally, which can be con­trolled af­ter you press the sec­ond but­ton. Then there are a va­ri­ety of power-up blocks in­clud­ing line-clear­ing items, paint buck­ets and more.

There’s a lot go­ing on, but it’s never com­pelling as the el­e­ments all feel like they’re fight­ing one an­other – why di­rect blocks rather than elim­i­nat­ing them? Why cre­ate com­bos? Why bother play­ing this in­stead of find­ing a bet­ter puz­zler.

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