Mak­ing A Scene

Key lo­ca­tions from dis­ney’s movie that be­came lev­els in Vir­gin’s game

Retro Gamer - - THE MAKING OF: ALADDIN -


The mar­ket is where the film in­tro­duces Aladdin and Princess Jas­mine. The game’s first level riffs on this with el­e­ments like a bed of hot coals that Aladdin can trick guards into burn­ing their feet on and its use of ap­ples as a weapon.

sul­tan’s dun­geon

Aladdin first en­coun­ters his neme­sis Jaf­far in the Sul­tan’s dun­geon, but Vir­gin pro­duced an en­tire level based around this brief scene’s back­grounds com­bined with cre­ations unique to the game such as re­an­i­mated skele­tons.

CAVE Of Won­ders

The ge­nie’s lamp and a magic carpet are hid­den in­side the movie’s Cave Of Won­ders, the lat­ter of which Aladdin uses to fly over a sea of lava. Vir­gin’s game has three dis­tinct lev­els in­spired by the iconic cave set­piece.

in­side the LAMP

Ar­guably the movie’s most mem­o­rable scene is the Ge­nie’s bom­bas­tic in­tro­duc­tion. Vir­gin adapted this into a suit­ably strange level where Aladdin has to ne­go­ti­ate mor­ph­ing Ge­nie hands and float­ing Ge­nie-head bal­loons.


The movie’s fi­nale takes place in Jafar’s palace with Aladdin fac­ing the vil­lain’s magic pow­ers. In keep­ing with the film, Vir­gin’s game also ends with their bat­tle, in which Aladdin has to throw nu­mer­ous ap­ples at his op­po­nent.

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