su­per speed rac­ing


it was leagues ahead of any­thing on the n64 or playsta­tion

An early re­lease for the Dream­cast, Su­per Speed Rac­ing cap­tured the pomp and cir­cum­stance of the Amer­i­can CART rac­ing, de­liv­er­ing it in a nice lit­tle pack­age to Ja­panese gamers sev­eral months be­fore Dream­cast own­ers in the USA.

Fea­tur­ing all of the driv­ers and of­fi­cially li­censed cir­cuits from the now-de­funct mo­tor­sport se­ries, Su­per Speed Rac­ing (known as Flag To Flag in the United States) was the first true rac­ing sim­u­la­tor to grace the Dream­cast. And while not very well known out­side of the NTSC lo­cal­i­ties, it is eas­ily one of the most en­joy­able open-wheel mo­tor rac­ing ti­tles on the sys­tem. Su­per Speed Rac­ing may look fairly ba­sic by today’s stan­dards, but back in 1999 it was leagues ahead of any­thing on the Nin­tendo 64 or Playsta­tion in terms of looks, It isn’t as well known as the lat­ter con­sole’s New­man Haas Rac­ing or the for­mer’s Indy Rac­ing 2000, but Su­per Speed Rac­ing trumps them both in terms of that race day at­mos­phere, re­spon­sive con­trols and seat-of-thep­ants ar­cade thrills.

Many of the cir­cuits are typ­i­cal ovals seen in Us-based rac­ing, but that’s not to say the races aren’t en­gag­ing and fun – and when played from the cock­pit view the sense of speed is great. A su­perb ex­am­ple of an early Dream­cast racer done well.

[Dream­cast] Not the most visu­ally stun­ning racer on the Dream­cast, but races can get very heated – just don’t hit the walls or other cars!

[Dream­cast] You get to race on real tracks against real driv­ers from the 1998 CART cham­pi­onship.

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