The One That Got Away


Sega’s hand­held plat­form of the early Nineties, the Game Gear, shared most of its hard­ware and many of its Sonic games with the Mas­ter Sys­tem. How­ever, ow­ing to its greater world­wide pop­u­lar­ity, the Game Gear also had a num­ber of ex­clu­sive ti­tles – the two Sonic Drift rac­ing ti­tles, two spin-off ti­tles star­ring Tails and Sonic Labyrinth, a slower-paced iso­met­ric ad­ven­ture. None of these were a tremen­dous loss to Mas­ter Sys­tem own­ers, but miss­ing out on 1994’s Sonic The Hedge­hog: Triple Trou­ble stung. The As­pect-de­vel­oped plat­former was a di­rect se­quel to Sonic Chaos, and fea­tured the 8-bit de­but of Knuck­les as well as a new char­ac­ter, Nack. While it re­ceived a mixed crit­i­cal re­cep­tion much like its pre­de­ces­sor, Mas­ter Sys­tem own­ers en­vied Game Gear-own­ing friends. In re­cent years fans have pro­duced their own con­ver­sion patch for the game, which con­verts the Game Gear game for the Mas­ter Sys­tem. Colour en­tries are ad­justed from the wider Game Gear for­mat to the Mas­ter Sys­tem’s small pal­ette and the screen res­o­lu­tion is in­creased, mov­ing the heads-up dis­play to match. This al­lows the game to be played al­most as if it were a na­tive Mas­ter Sys­tem game. How­ever, it’s not quite per­fect – there are var­i­ous graph­i­cal is­sues through­out, with most be­ing mi­nor but no­tice­able is­sues of cor­rup­tion and garbage data. Still, if you’re look­ing for a way to en­joy the game as it ar­guably should have been re­leased, there’s no bet­ter way.

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