SOLDIERS OF FORTUNE
GET HOPE TO OF KNOW STOPPING THE SIX BARON HIRED FORTESQUE’S GUNS THAT CREATION REPRESENT HUMANITY’S ONLY
GENTLEMAN
Special item: map ■ if you’re playing solo, the gentleman may be the ideal choice of partner. he’s more intelligent than most of the other characters, and more durable than the preacher. he also carries a map as a special item, making him invaluable in later stages.
NAVVIE
Special weapon: Dynamite the navvie is a bit sluggish but tough as old boots, packing serious firepower and a good chunk of health. dynamite is a hell of a special weapon too, destroying every enemy on screen in one massive explosion. he’s not too quick on the uptake though, so he’s not an ideal cpu player.
BRIGAND
Special weapon: shot burst this is not the type of chap you would ordinarily want to trust, but his balanced stats make him a great choice for new players. he’s reasonably fast and can take a few hits, and the useful shot burst special power allows him to fire a one-off ring of bullets in all directions.
THUG
Special weapon: molotov Cocktail here’s a book you can judge by its cover – the thug is as dumb as a sack of hammers, twice as ugly and three times as hard. he’s not quick but he’s got high health and his weaponry packs a punch – in particular, his special is great for carving a path through massed mutants.
MERCENARY
Special weapon: bomb this guy is the professional of the bunch, and he has suitably balanced stats to match. he’s not outstanding in any specific area but proves reasonably good in all of them, and his eight-way blasting bombs can be thrown down to lower levels from above for an advantage.
PREACHER/SCIENTIST
Special item: first aid kit this guy is clearly meant for a supporting role – his high intelligence will help to carry lessexperienced players, and the first-aid kit will keep him alive longer than that limited life bar might suggest. Just don’t blame us when he runs in and nicks all the good power-ups.