Retro Gamer

HOMEBREW HEROES Patrick Nevian’s Amiga games set in the world of Gorluth have previously been RPGS, but the next one, Heroes Of Gorluth, is going to be a platformer. We went on a fetch quest with him to find out why

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What have been the inspiratio­ns for Heroes Of Gorluth?

I have to admit that at first I didn’t want to develop another action RPG for the Amiga. Tales Of Gorluth I and its sequel required a lot of work and patience due to the Zelda-style gameplay. But I still had some ideas in mind for a third part.

In December 2017 I stumbled over some cool platformer tilesets and they gave the final inspiratio­n for the Gorluth spin-off.

How many people are involved in the game’s developmen­t?

It’s basically only me. I licensed the tilesets and sprites and converted them carefully via Paint for my Amiga game.

So, of course, I am also responsibl­e for the game design, the soundtrack/sound effects, additional graphics and the storyline.

Recently, I contacted Ozan from the demoscene group Desire. He will contribute some cutscene pictures. And roughly how long does something like Heroes Of Gorluth take to create?

I set a personal schedule for one year. So the final game will be finished in December 2018. I’m well within the time schedule and hopefully there are no major bugs encountere­d in the future.

I’m currently working on a town level and an undergroun­d section below this village. After that there are three worlds left – forest, winter, stronghold – and each world consists of three to four levels.

The gameplay has changed from previous instalment­s, where did the idea for that come from?

Well, Tales Of Gorluth I and Tales Of Gorluth II heavily focused on complex storytelli­ng and lots of text.

I love games like Cadash on the Mega Drive, though, and I think this kind of gameplay also fits into the Gorluth universe. So I decided to come along with a more actionorie­nted approach.

Another reason: platformer­s are much easier to develop and so I’ll combine riddles and conversati­ons from RPG’S and adventure games with traditiona­l side-scrolling action.

And finally, do you have any future games our readers would be interested in?

I’m also working on a game called Oh No! More Aliens! for Ares Computer. It is progressin­g slowly though, due to real life things as the production of the new album of my band Blue May Rose. But I for sure won’t stop producing Amiga games in the near future.

 ??  ?? [Amiga] The tide has gone all the way out today.
[Amiga] The tide has gone all the way out today.
 ??  ??
 ??  ?? [Amiga] Exploring is always easier with a map.
[Amiga] Exploring is always easier with a map.
 ??  ?? A programmer’s workbench, both literally and figurative­ly.
A programmer’s workbench, both literally and figurative­ly.
 ??  ?? [Amiga] Getting close to the heart of the map.
[Amiga] Getting close to the heart of the map.

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