Retro Gamer

Inside The Mega Drive

When Sega set out to replicate its arcade hardware in an affordable form, it ignited a console war and captivated a generation. Retro Gamer speaks to key developers to learn about the technologi­cal factors that made this 16-bit console a classic…

- Words by Nick Thorpe

Takashi Iizuka, Rieko Kodama and Trip Hawkins discuss the hardware that powered Sega’s 16-bit magnum opus

If there’s one thing that characteri­ses Sega during its years as a console manufactur­er, it’s a relentless pace of technologi­cal developmen­t. By the middle of 1986, the company had put together the SG-1000, an exterior redesign in the form of the SG-1000 Mark II and the vastly upgraded Mark III. The design of the Master System, the export version of the Mark III, was finished and manufactur­ing had started. Having released four pieces of hardware since 1983, it might have seemed like Sega should take a break. However, none of the company’s releases had helped it to claw market share away from the dominant manufactur­er, Nintendo.

To try to make an advance in the market, Sega began work on a ‘Mark V’ console designed to achieve a true generation­al leap. In the book Sega Mega Drive/genesis: Collected Works, Masami Ishikawa explains that the primary goals in producing the Mega Drive were to retain compatibil­ity with the Master System, and to provide the basic performanc­e of its relatively new System 16 board. This board was already powering hit games like Fantasy Zone, and would remain an active part of Sega’s developmen­t plans for the remainder of the Eighties, hosting games such as Shinobi, Alien Syndrome, Altered

Beast and Golden Axe. This project would ultimately become known as the Mega

Drive (or Genesis, in North America).

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