Retro Gamer

SHADOW/HIGHLIGHT

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This hardware feature enabled the brightness of on-screen colours to be

modified, and was most often used to create transparen­t lighting effects, as seen in Ristar, Vectorman and Ranger-x. Because this produces shades outside of the normal Mega Drive palette, it allows developers to break the 64-colour limit – this Toy Story cutscene achieves 163 colours.

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