Dream­cast Con­troller

» Re­leased: 1998 » Plat­form: DREAM­CAST » Cost: £19.99 (launch), £5+ (now)

Retro Gamer - - A MOMENT WITH -

When de­sign­ing the con­troller for the Dream­cast, Sega clearly looked back at the Saturn’s 3D Con­troller, which had been bun­dled with NIGHTS Into Dreams. Both con­trollers share a sim­i­lar bulky body and but­ton lay­out, al­though the Dream­cast’s con­troller of­fers a more con­ven­tional (and rather sen­si­tive) ana­logue thumb­stick, and has two fewer face but­tons. The Dream­cast con­troller also of­fers two ex­pan­sion bays, with a win­dow in its face to al­low you to see the pe­riph­eral in the front bay – usu­ally the LCD screen of a con­nected Vis­ual

Mem­ory Unit (right). Other pe­riph­er­als, such as the Vi­bra­tion Pack and the Dream­cast Mi­cro­phone, are more com­monly used in the rear bay. Oddly, the con­troller’s ca­ble is lo­cated at the bot­tom of the con­troller, and di­rected up­wards by a clip on the rear of the ex­pan­sion bay.

The Dream­cast con­troller was good for gen­eral 3D ad­ven­ture games and, thanks to its ana­logue trig­gers, rac­ing games. How­ever, it wasn’t so well equipped for the Dream­cast’s many fight­ing games, nor its first-per­son shoot­ers. Ad­di­tion­ally, play­ers with larger hands tend to find the con­troller less com­fort­able to use. Though it was to be Sega’s last all-pur­pose home con­sole con­troller, the Dream­cast con­troller’s de­sign was a clear in­flu­ence on Mi­crosoft’s Xbox con­troller.

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