en­gine ex­ploits

Mem­o­rable games that used Quake II’S en­gine

Retro Gamer - - A MOMENT WITH -


Given that the in­spi­ra­tion for Heretic II was Tomb Raider, it makes sense that it sports a third-per­son per­spec­tive. This per­spec­tive shift al­lows for var­i­ous gym­nas­tic-style moves, but just like Quake II the Heretic II’S fo­cus is on melee and range at­tacks, and push-but­ton puz­zles.


The main at­trac­tion of SIN is that it adopts

Quake II’S game­play whole­sale while adding in­no­va­tions to cre­ate an en­tirely dif­fer­ent gam­ing ex­pe­ri­ence.

Its fresh fea­tures in­clude ban­ter be­tween the hero and his team, in­ter­ac­tive en­vi­ron­ments and driv­able ve­hi­cles.


Re­leased two years af­ter Quake II, King­pin sur­passes id’s ti­tle in sev­eral ar­eas. King­pin boasts su­pe­rior char­ac­ter mod­els, and its NPCS can help its hero by pro­vid­ing in­for­ma­tion or join­ing him on mis­sions. King­pin’s fire­fights are pure Quake II, though.

Sol­dier of For­tune

Be­sides feeling more cin­e­matic than Quake II thanks to its an­i­mated cutscenes and dra­matic or­ches­tral sound­track,

Sol­dier Of For­tune dif­fer­en­ti­ates it­self from the id game with far more graphic vi­o­lence. As well as heads, Sol­dier Of For­tune al­lows arms, legs and even groins to be blown off.


Re­mem­bered for all the wrong rea­sons,

Daikatana took three years to make and was panned on re­lease for hav­ing bugs and be­ing dated. But with its bugs patched and as Quake II en­gine ti­tles go, John Romero’s time-trav­el­ling PR mis­fire is an ex­cel­lent sin­gle-player FPS.

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