you ask The questions Where Brian rampages through your queries
Merman: Which game took the longest to develop, and why? Most of the early arcade games that I helped create took nine to 11 months from concept to test. We stuck to our deadlines for the most part. We were developing games for a manufacturer, so if we didn’t deliver on time, folks down in the factory below us would get laid off. Some, like Discs Of Tron and Spy Hunter, were in development before I started at Bally Midway in February of 1982 and weren’t released until 1983, so I’m guessing their development was closer to 18 months.
northway: Do you have an interest in filmmaking, similar to Jordan Mechner? I was a filmmaker in high school, and I was a filmmaker in college. I moved over to animation because it gave me greater control. My animated film In Search Of A Plot won a number of international awards. Stumbling into videogames at just the right time was simply a happy accident.
Mr Jenzie: If you could mix any three of your games and create a new one… That’s a fun question that I have never before considered! Off the top of my head I would have to say that, by design, most of my games are very different from each other, and as such I don’t really think any of them would combine together easily. Having said that, what about a multiplayer game in which players choose to control a single giant monster or an elite squad of combat veterans for control of a city? Would you play a Rampage/general Chaos mash-up?