you ask The ques­tions Where Brian ram­pages through your queries

Retro Gamer - - A MOMENT WITH -

Mer­man: Which game took the long­est to de­velop, and why? Most of the early ar­cade games that I helped cre­ate took nine to 11 months from con­cept to test. We stuck to our deadlines for the most part. We were de­vel­op­ing games for a man­u­fac­turer, so if we didn’t de­liver on time, folks down in the fac­tory be­low us would get laid off. Some, like Discs Of Tron and Spy Hunter, were in de­vel­op­ment be­fore I started at Bally Mid­way in Fe­bru­ary of 1982 and weren’t re­leased un­til 1983, so I’m guess­ing their de­vel­op­ment was closer to 18 months.

north­way: Do you have an in­ter­est in film­mak­ing, sim­i­lar to Jor­dan Mech­ner? I was a film­maker in high school, and I was a film­maker in col­lege. I moved over to an­i­ma­tion be­cause it gave me greater con­trol. My an­i­mated film In Search Of A Plot won a num­ber of in­ter­na­tional awards. Stum­bling into videogames at just the right time was sim­ply a happy ac­ci­dent.

Mr Jen­zie: If you could mix any three of your games and cre­ate a new one… That’s a fun ques­tion that I have never be­fore con­sid­ered! Off the top of my head I would have to say that, by de­sign, most of my games are very dif­fer­ent from each other, and as such I don’t re­ally think any of them would com­bine to­gether eas­ily. Hav­ing said that, what about a mul­ti­player game in which play­ers choose to con­trol a sin­gle gi­ant mon­ster or an elite squad of com­bat veter­ans for con­trol of a city? Would you play a Ram­page/gen­eral Chaos mash-up?

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