Mega Man 11

Retro Gamer - - CONTENTS -

There’s been an eight-year gap be­tween the re­leases of Mega Man 10 and Mega Man 11. Cap­com hasn’t been lazy dur­ing this time, though, and it’s used it to make one of the best games in the series.

For the most part, Mega Man 11 is busi­ness as usual. There are still eight bosses to beat, eight weapons to col­lect and utilise, as well as the usual at­tacks to mas­ter – like Mega Man’s charge shot and his abil­ity to per­form a use­ful pow­er­slide. Oh, and Cap­com’s hero still hasn’t learned to duck un­der bul­lets!

The big­gest me­chan­i­cal change to Mega Man is the in­tro­duc­tion of the new Dou­ble Gear sys­tem, which mas­sively al­ters how you tackle each of Mega Man 11’s lev­els. By far the most use­ful of these new skills is the Speed Gear, which slows time down, mak­ing it eas­ier for Mega Man to ei­ther avoid cer­tain haz­ards or shoot en­e­mies in a spe­cific lo­ca­tion. While the Speed Gear es­sen­tially ma­nip­u­lates Mega Man’s sur­round­ings, the Power Gear does what you think it would – de­liv­ers pow­er­fully charged shots that can

make short work of op­po­nents. Ad­di­tion­ally, when Mega Man’s health reaches a crit­i­cal point he can ac­ti­vate both gears at once to deliver a mon­strously pow­er­ful shot (al­though he’s se­verely weak­ened af­ter­wards).

While the gear me­chan­ics make Cap­com’s new game sound in­cred­i­bly easy, that’s not the case at all. They quickly ex­pend en­ergy when­ever they’re used, so you can’t eas­ily romp your way through stages on max­i­mum charge and plenty of thought needs to be used to work out where you’ll gain the most ben­e­fit from them. Purists will ar­gue that they make the game too easy, but we still found

Mega Man 11 to be more than chal­leng­ing (al­though the bosses do feel a lit­tle eas­ier than past games).

While it doesn’t quite match the bril­liance of rein­ven­tions like Sonic Ma­nia, Mega

Man 11 re­mains a fan­tas­tic re­turn to form and a fit­ting way to cel­e­brate the fran­chise’s re­cent 30th an­niver­sary.

[Switch] Sprite art­work is ditched in favour of this stylish car­toon­like aes­thetic.

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