how it pushed The limits…
The 3D engine created for F29 Retaliator was updated for Robocop 3, resulting in a fast and fluid experience. The designers claim they had to slow the walking sections to better match Robo’s leaden pace.
Multiple gameplay styles are spread across the game’s three floppy disks. Driving around Delta City is fun, but the scenes where you infiltrate buildings, capping baddies while avoiding hostages, are the highlight.
The action is punctuated by Mediabreak bulletins which drive the plot forward. These intermissions are not quite Cinemaware-standard, but they add an extra amount of polish to the overall package.
ST titles were often criticised for their weedy sound, but not this one. Samples from the movies are used throughout. In this introductory scene, ED-209 snarls and roars as it moves into position, just like in the film.