Dou­ble Dragon

Learn to pick your bat­tles

Retro Gamer - - CONTENTS -

Some Atari 2600 con­ver­sions weren’t worth both­er­ing with, as Nick dis­cov­ers

» Atari 2600 » 1988 » Ac­tivi­sion there aren’t many shops that i re­mem­ber open­ing as a kid, but a few stuck out. Fu­ture Zone was a shop that just sold games, so that ex­cited me. Block­buster Video was big­ger and fur­ther away than the lo­cal in­de­pen­dent video shop, but Light­ning and Hunter from Gla­di­a­tors were there for open­ing day, which made it mem­o­rable. And then there was Toys R Us – no ex­pla­na­tion needed. It was dur­ing those early days, when I was look­ing at the shop’s dwin­dling se­lec­tion of Atari 2600 games, that I be­came aware that there was an Atari 2600 ver­sion of Dou­ble Dragon.

I knew Dou­ble Dragon – not from the ar­cade, but from the Mas­ter Sys­tem, and even there it seemed too com­plex for the old sys­tem to han­dle. I was cu­ri­ous about how it looked on the 2600, and still young enough not to un­der­stand that a good ver­sion could be im­pos­si­ble. When I fi­nally got to play the game many years later, I fi­nally un­der­stood that this was in­deed the case – while it just about passes as Dou­ble Dragon, this con­ver­sion isn’t much fun com­pared to ei­ther the ar­cade game or other 2600 beat-’em-ups.

When I praised the virtues of playing games on so-called ‘lesser’ plat­forms in an ear­lier is­sue, it struck a chord with some read­ers out there. But it’s al­ways worth re­mem­ber­ing that there are two sides to that par­tic­u­lar coin, be­cause while there are many good con­ver­sions out there (and some truly mirac­u­lous ones), some­times it’s pos­si­ble to be just a bit too am­bi­tious.

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