Retro Gamer

Capers Conversion

How the different versions of Fantasy World Dizzy stack up

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Amstrad CPC

As it was designed for the Amstrad, it’s not surprising that the CPC original is top-notch. Its environmen­ts are designed around the chosen four-colour palette, so they look great. Responsive controls make the game’s platformin­g a joy, and its lively tunes are never repetitive.

Commodore 64

■ Like the first two Dizzy adventures, the C64 Fantasy World was ported by Ian Gray. This adaptation is a faithful one, although it turns the upside-down Australian stage the right way up. It adds a border graphic and death animation that the original doesn’t have, though, and it sounds great.

Atari st

■ In-game music quality aside, the ST Fantasy World Dizzy is identical to the

Amiga version. As with the Commodore port, the new levels in the ST game contain pick-ups that net you points. There aren’t any new puzzles in them, either, but they do test you with some tricky platformin­g.

ZX spectrum

■ Converted by the Olivers, the Spectrum iteration is as close to the original as you could expect. On the downside, there’s a little colour clash, but the game has more colours on the Sinclair systems than on the CPC. The Spectrum 128K version also has a spoken welcome message.

Amiga

■ The team that brought Fantasy World Dizzy to the Amiga, ST and DOS delivered everything you could hope for an upgraded conversion. All three versions have muchimprov­ed visuals, more collectibl­es and extra screens, but the Amiga port is the best thanks to its superior soundtrack.

dos

■ This is the poor cousin of the 16-bit versions in terms of audio – there’s singlechan­nel chiptune music pregame and sparse sound effects in-game. Otherwise, it replicates its Amiga and ST counterpar­ts, including their cutscene interactio­ns between Dizzy and his friends.

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